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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8377260" data-attributes="member: 6801228"><p>I've looked off and on for years, on multiple sites and read dozens of articles and watched about 4 or 5 different video essays. </p><p></p><p>But sure, I just haven't looked hard enough, that must be it. Not that there is a fundamental problem in how traps are interacted with. What was that thing they said... something like if knowing how the trap works and where it is means it isn't a challenge, it wasn't a challenge in the first place, just a gotcha. Don't remember which resource it was that said that, but it fits with my experience.</p><p></p><p></p><p></p><p>I know, and yet time and time and time and time and time again, we end up in this situation where despite being unable to fail the roll, we have to make it anyways. Mostly because the DM either didn't think of a DC beforehand, or because they ignore the rules and say that 1's fail, so there is always a "chance" you can fail no matter what... then they forget that the rogue can't even roll a 1 after a certain point in time, so we are just rolling meaningless rolls. </p><p></p><p>And, it still doesn't anwser the original question, what is the point of putting in a trap that the party is going to automatically bypass without rolling? What have you accomplished?</p><p></p><p></p><p></p><p></p><p></p><p>Turn Undead isn't a passive, always on feature. But yes, if any undead lower than CR 1 disintegrated whenever they got within 30 ft of the cleric, then I would probably be very tempted to stop sending undead at the cleric, since they are just wasting time.</p><p></p><p></p><p></p><p>So, the cleric spots and ambush from any distance (because there is no distance limit on sight) and they can't talk to the party because they couldn't see the ambush before the surprise round happened... So there is no point in the Alert feat if you have a high enough passive perception, because the result is the same. All it does is prevent surprise, it doesn't actually allow you to spot the ambush before it happens. Ambush still happens, you just can't justify the cleric being surprised. </p><p></p><p>I'm pretty sure none of this is in the rules, and it seems that the entire point of it is to just force ambushes to happen anyways, no matter what the passive perception is.</p><p></p><p></p><p></p><p>Right, doesn't matter what the passive perception is, they have to then go and roll to be allowed to see the trap. Thus forcing the trap to still be relevant, despite being spotted. </p><p></p><p>Might as well just remove passive perception from the game.</p><p></p><p></p><p></p><p>I can't say I'm surprised by that, you definetly seemed like the type to plan out every aspect of the game and try to deviate as little as possible from your plan.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8377260, member: 6801228"] I've looked off and on for years, on multiple sites and read dozens of articles and watched about 4 or 5 different video essays. But sure, I just haven't looked hard enough, that must be it. Not that there is a fundamental problem in how traps are interacted with. What was that thing they said... something like if knowing how the trap works and where it is means it isn't a challenge, it wasn't a challenge in the first place, just a gotcha. Don't remember which resource it was that said that, but it fits with my experience. I know, and yet time and time and time and time and time again, we end up in this situation where despite being unable to fail the roll, we have to make it anyways. Mostly because the DM either didn't think of a DC beforehand, or because they ignore the rules and say that 1's fail, so there is always a "chance" you can fail no matter what... then they forget that the rogue can't even roll a 1 after a certain point in time, so we are just rolling meaningless rolls. And, it still doesn't anwser the original question, what is the point of putting in a trap that the party is going to automatically bypass without rolling? What have you accomplished? Turn Undead isn't a passive, always on feature. But yes, if any undead lower than CR 1 disintegrated whenever they got within 30 ft of the cleric, then I would probably be very tempted to stop sending undead at the cleric, since they are just wasting time. So, the cleric spots and ambush from any distance (because there is no distance limit on sight) and they can't talk to the party because they couldn't see the ambush before the surprise round happened... So there is no point in the Alert feat if you have a high enough passive perception, because the result is the same. All it does is prevent surprise, it doesn't actually allow you to spot the ambush before it happens. Ambush still happens, you just can't justify the cleric being surprised. I'm pretty sure none of this is in the rules, and it seems that the entire point of it is to just force ambushes to happen anyways, no matter what the passive perception is. Right, doesn't matter what the passive perception is, they have to then go and roll to be allowed to see the trap. Thus forcing the trap to still be relevant, despite being spotted. Might as well just remove passive perception from the game. I can't say I'm surprised by that, you definetly seemed like the type to plan out every aspect of the game and try to deviate as little as possible from your plan. [/QUOTE]
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