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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8377281" data-attributes="member: 6801228"><p>That isn't a ticking clock. By a ticking clock you are talking about time. Yes, the turns are measured in discrete actions, but you can't say whether the fight is over in 4 turns, 9 turns, or 27 turns. </p><p></p><p>With no definitive end point, there is no ticking clock.</p><p></p><p></p><p></p><p>And a monster isn't an exploration challenge. It is either a social challenge or a combat challenge. No matter what intervals you set to spawn them, the exploration isn't over and the players don't lose if a monster shows up. And no matter how much urgency being constantly attacked causes, it is still never an exploration challenge. It is a combat challenge.</p><p></p><p></p><p></p><p>No, because line of effect isn't a thing in 5e. I've looked.</p><p></p><p></p><p></p><p>Or they are interpreting the rules as written... and it turns out there are no rules written for magical traps that detect creatures, or specifically defining what a creature is.</p><p></p><p></p><p></p><p>Well, you didn't seem to understand the question, so I felt like an example would help.</p><p></p><p></p><p></p><p>Because fighting a monster is a combat pillar challenge, not an exploration challenge. I keep repeating it, so I don't know why you keep saying it isn't clear. </p><p></p><p>Fighting a monster, is a combat challenge. Not an Exploration Challenge.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8377281, member: 6801228"] That isn't a ticking clock. By a ticking clock you are talking about time. Yes, the turns are measured in discrete actions, but you can't say whether the fight is over in 4 turns, 9 turns, or 27 turns. With no definitive end point, there is no ticking clock. And a monster isn't an exploration challenge. It is either a social challenge or a combat challenge. No matter what intervals you set to spawn them, the exploration isn't over and the players don't lose if a monster shows up. And no matter how much urgency being constantly attacked causes, it is still never an exploration challenge. It is a combat challenge. No, because line of effect isn't a thing in 5e. I've looked. Or they are interpreting the rules as written... and it turns out there are no rules written for magical traps that detect creatures, or specifically defining what a creature is. Well, you didn't seem to understand the question, so I felt like an example would help. Because fighting a monster is a combat pillar challenge, not an exploration challenge. I keep repeating it, so I don't know why you keep saying it isn't clear. Fighting a monster, is a combat challenge. Not an Exploration Challenge. [/QUOTE]
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