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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="iserith" data-source="post: 8377298" data-attributes="member: 97077"><p>If you can't see how combat is a countdown, a clock ticking to someone's doom - the PCs' or the monsters' - I don't think there's ever going to be any agreement about what time pressure is in D&D. It's the most clear example there can be in my view.</p><p></p><p></p><p>As I've explained many times already and won't do again, the threat of wandering monsters creates urgency and makes exploration challenges more difficult by making decisions harder. It doesn't matter if at some point there is a combat before, during, or after the exploration challenge. This is irrelevant.</p><p></p><p></p><p>It's in the Spellcasting chapter. You can't cast through total cover and a closed window is total cover. This is further clarified by the game designers. Google it.</p><p></p><p></p><p>If the DM is interpreting it as "rules as written," (which is practically pointless in a game context, only in discussing what the words on the page are), any interpretation that makes challenges easier is still on the DM who is the one doing the interpreting! If you're pointing at the rules, three fingers are pointing back at you.</p><p></p><p></p><p>Examples never help in these discussions because the goal isn't actually to create understanding. It's to defend a position in a discussion where neither side has an incentive to change their mind.</p><p></p><p></p><p>Yes, you keep saying this as if it matters. But it doesn't. What I don't understand is why you keep saying it.</p></blockquote><p></p>
[QUOTE="iserith, post: 8377298, member: 97077"] If you can't see how combat is a countdown, a clock ticking to someone's doom - the PCs' or the monsters' - I don't think there's ever going to be any agreement about what time pressure is in D&D. It's the most clear example there can be in my view. As I've explained many times already and won't do again, the threat of wandering monsters creates urgency and makes exploration challenges more difficult by making decisions harder. It doesn't matter if at some point there is a combat before, during, or after the exploration challenge. This is irrelevant. It's in the Spellcasting chapter. You can't cast through total cover and a closed window is total cover. This is further clarified by the game designers. Google it. If the DM is interpreting it as "rules as written," (which is practically pointless in a game context, only in discussing what the words on the page are), any interpretation that makes challenges easier is still on the DM who is the one doing the interpreting! If you're pointing at the rules, three fingers are pointing back at you. Examples never help in these discussions because the goal isn't actually to create understanding. It's to defend a position in a discussion where neither side has an incentive to change their mind. Yes, you keep saying this as if it matters. But it doesn't. What I don't understand is why you keep saying it. [/QUOTE]
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Why Exploration Is the Worst Pillar
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