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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Asisreo" data-source="post: 8377313" data-attributes="member: 7019027"><p>There's quite a lot that you responded with so I'll keep my responses brief. </p><p></p><p>It was a joke. </p><p></p><p>That's bad DM'ing. No rule to stop rule-breaking DMs. </p><p></p><p>The sense that their build was useful and not something they could have ignored since the adventure never calls for perception anyways. </p><p></p><p>Then you've essentially erased the cleric's feature. Might as well not play a cleric since anything they have that is good instantly gets nerfed. </p><p></p><p>The party doesn't notice the enemy group until they're at least in peripheral view. Once its possible for the cleric to notice, the enemy rolls stealth. At this point, the enemy group also knows the party is there and will, at the same time, lash out to ambush because waiting too long is bad. </p><p></p><p>Page 189 in the PHB. The DM rolls stealth against passive Perception. The characters that have lower passive Perception than the Stealth total of the enemy or if the enemy is unnoticeable (such as a gelatinous cube) are surprised. </p><p></p><p>No roll. Just specification that they want to look closer. That's it. No dice. </p><p></p><p>I don't plan anything in the game except for the starting scene. Everything else isn't planned, its improvised. I do, however, actually put in effort for the worldbuilding. </p><p></p><p>If I create a dungeon, I don't care if they ignored it and came back at level 20 with 6 epic boons each. I'll run it as it says. If that means they walk through without any stakes, so be it. </p><p></p><p>I don't have a plan, i just have a world.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8377313, member: 7019027"] There's quite a lot that you responded with so I'll keep my responses brief. It was a joke. That's bad DM'ing. No rule to stop rule-breaking DMs. The sense that their build was useful and not something they could have ignored since the adventure never calls for perception anyways. Then you've essentially erased the cleric's feature. Might as well not play a cleric since anything they have that is good instantly gets nerfed. The party doesn't notice the enemy group until they're at least in peripheral view. Once its possible for the cleric to notice, the enemy rolls stealth. At this point, the enemy group also knows the party is there and will, at the same time, lash out to ambush because waiting too long is bad. Page 189 in the PHB. The DM rolls stealth against passive Perception. The characters that have lower passive Perception than the Stealth total of the enemy or if the enemy is unnoticeable (such as a gelatinous cube) are surprised. No roll. Just specification that they want to look closer. That's it. No dice. I don't plan anything in the game except for the starting scene. Everything else isn't planned, its improvised. I do, however, actually put in effort for the worldbuilding. If I create a dungeon, I don't care if they ignored it and came back at level 20 with 6 epic boons each. I'll run it as it says. If that means they walk through without any stakes, so be it. I don't have a plan, i just have a world. [/QUOTE]
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