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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8378476" data-attributes="member: 22779"><p>Which is fine. I've got no problems with that. But, again, that's not quite what was being said. If the point is - "Well, sometimes there might be circumstances in the game where the ranger isn't pressing the "I Win" button" - then sure. I can't argue against that. That's just true. But, that still means that there are several times where the Ranger just turns to the DM and says, "Ok, we're there now." because his abilities bypass the exploration challenge.</p><p></p><p>Sure, if we have a ranger whose favored terrain is forests and the entire campaign is set on Athas, well, then, fair enough. That ranger isn't really playing to the strengths of the character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But, as was mentioned earlier, we really should be applying the "reasonable person" standard. Most campaigns are not set in the arctic or in the desert (not saying that NONE are, just that those tend to be an exception rather than the rule). And, while a random weather table might result in torrential rains that wash out the bridge - I'm going to call shenanigans on the DM who does that twice. I live in Japan. Believe me when I say I know a LOT about heavy rains and bridges washing out. But, funnily enough, I can find about half a dozen bridges within an hour's drive of here that are centuries old. It's not like bridges get washed out every time it rains heavily. </p><p></p><p>I agree that using harsh environments can be fun. But, again, we slap into the magic solution problem. A druid with Produce Flame or Create Bonfire makes cold pretty much a non-issue. Never minding something like Leomund's Hut which makes riding out storms and the like pretty easy. Again, there are a lot of resources that a group can pretty easily have that will make a lot of these things non-issues.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8378476, member: 22779"] Which is fine. I've got no problems with that. But, again, that's not quite what was being said. If the point is - "Well, sometimes there might be circumstances in the game where the ranger isn't pressing the "I Win" button" - then sure. I can't argue against that. That's just true. But, that still means that there are several times where the Ranger just turns to the DM and says, "Ok, we're there now." because his abilities bypass the exploration challenge. Sure, if we have a ranger whose favored terrain is forests and the entire campaign is set on Athas, well, then, fair enough. That ranger isn't really playing to the strengths of the character. :) But, as was mentioned earlier, we really should be applying the "reasonable person" standard. Most campaigns are not set in the arctic or in the desert (not saying that NONE are, just that those tend to be an exception rather than the rule). And, while a random weather table might result in torrential rains that wash out the bridge - I'm going to call shenanigans on the DM who does that twice. I live in Japan. Believe me when I say I know a LOT about heavy rains and bridges washing out. But, funnily enough, I can find about half a dozen bridges within an hour's drive of here that are centuries old. It's not like bridges get washed out every time it rains heavily. I agree that using harsh environments can be fun. But, again, we slap into the magic solution problem. A druid with Produce Flame or Create Bonfire makes cold pretty much a non-issue. Never minding something like Leomund's Hut which makes riding out storms and the like pretty easy. Again, there are a lot of resources that a group can pretty easily have that will make a lot of these things non-issues. [/QUOTE]
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