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General Tabletop Discussion
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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8378575" data-attributes="member: 7023840"><p>Just checking in to see why this thread is so long(!).</p><p></p><p>Based on recent comments, my only observations are:</p><p></p><p>1. If you don't like 5e in general, you probably will find problems with more than just the exploration pillar.</p><p></p><p>2. If you assume an adversarial DM, then nothing works.</p><p></p><p>3. I have always viewed "exploration" to encompass a lot more than travel. And more than travel + survival. And even more than travel + survival + trap detection. The exploration pillar, IMO, is pretty much <em>everything that isn't a combat encounter or a social encounter</em>. Which is quite a bit of the game! Exploration is travel, sure, and trap detection, of course, but it all the ways in which players (through their PCs) learn about the world. Identifying magic items? Learning about a far-away town? Researching the lineage of the local royal family? It's all (IMO) exploration. </p><p></p><p>I think that there are interesting and credible discussions to be had about this pillar in D&D in general, 5e specifically, and even TTRPGs overall. For example, I imagine that people who are heavily into player-side creation of narrative might have different views of how the exploration pillar should work.</p><p></p><p>But that seems kind of orthogonal to the conversation going on now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8378575, member: 7023840"] Just checking in to see why this thread is so long(!). Based on recent comments, my only observations are: 1. If you don't like 5e in general, you probably will find problems with more than just the exploration pillar. 2. If you assume an adversarial DM, then nothing works. 3. I have always viewed "exploration" to encompass a lot more than travel. And more than travel + survival. And even more than travel + survival + trap detection. The exploration pillar, IMO, is pretty much [I]everything that isn't a combat encounter or a social encounter[/I]. Which is quite a bit of the game! Exploration is travel, sure, and trap detection, of course, but it all the ways in which players (through their PCs) learn about the world. Identifying magic items? Learning about a far-away town? Researching the lineage of the local royal family? It's all (IMO) exploration. I think that there are interesting and credible discussions to be had about this pillar in D&D in general, 5e specifically, and even TTRPGs overall. For example, I imagine that people who are heavily into player-side creation of narrative might have different views of how the exploration pillar should work. But that seems kind of orthogonal to the conversation going on now. :) [/QUOTE]
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