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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Ovinomancer" data-source="post: 8378656" data-attributes="member: 16814"><p>The DMG does offer these, but they are anemic, do not match well with the way DCs are set, and end up being just more work for the GM to implement and don't offer much reward. Now, if you've played other games that implement range of success, then you have a better handle on how you might modify that system to do a better job of it, but this requires some hefty houseruling. [USER=7027139]@loverdrive[/USER] has a pretty darned good take on this approach but it replaces the setting of DCs with a fixed set of target numbers for any task, which divorces the approach from the DC to succeed and isn't very happy-times for everyone. Just the DMG advice is, well, not great at all and requires a lot of work with little guidance for a GM inexperienced with other range of success systems.</p><p></p><p>The DMG does this a lot -- tosses out little blurbs about options in a paragraph or three and leaves them there. These get cited as 5e supporting these things, but, well, it's more mentions them and leaves them to the GM to actually figure out how to implement than support.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8378656, member: 16814"] The DMG does offer these, but they are anemic, do not match well with the way DCs are set, and end up being just more work for the GM to implement and don't offer much reward. Now, if you've played other games that implement range of success, then you have a better handle on how you might modify that system to do a better job of it, but this requires some hefty houseruling. [USER=7027139]@loverdrive[/USER] has a pretty darned good take on this approach but it replaces the setting of DCs with a fixed set of target numbers for any task, which divorces the approach from the DC to succeed and isn't very happy-times for everyone. Just the DMG advice is, well, not great at all and requires a lot of work with little guidance for a GM inexperienced with other range of success systems. The DMG does this a lot -- tosses out little blurbs about options in a paragraph or three and leaves them there. These get cited as 5e supporting these things, but, well, it's more mentions them and leaves them to the GM to actually figure out how to implement than support. [/QUOTE]
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Why Exploration Is the Worst Pillar
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