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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="jayoungr" data-source="post: 8378696" data-attributes="member: 6702445"><p>Eh. I don't think it's as terrible as you're making it out to be, but I'm also not saying it's great as is. My point is that the option to handle skill checks in a less binary way does officially exist and is often simply forgotten.</p><p></p><p>I think, rather than greatly expanding the descriptions in the DMG and/or PHB (though a couple of examples would not have come amiss), a better way of normalizing this kind of play would have been to continue referencing supporting it throughout WotC's other publications. Listing degrees of failure in the adventure paths and periodically suggesting "succeed with a cost" outcomes for various situations, for example. Or building subclass features that allow mitigation of the penalties for extreme failure. Basically, reinforcing that these options exist and providing examples of how they can be applied.</p><p></p><p>(As a side note, "success with a cost" is mentioned in the PHB (page 174), so it's not DMG-only. I can't find anything about degrees of failure in the PHB, though.)</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8378696, member: 6702445"] Eh. I don't think it's as terrible as you're making it out to be, but I'm also not saying it's great as is. My point is that the option to handle skill checks in a less binary way does officially exist and is often simply forgotten. I think, rather than greatly expanding the descriptions in the DMG and/or PHB (though a couple of examples would not have come amiss), a better way of normalizing this kind of play would have been to continue referencing supporting it throughout WotC's other publications. Listing degrees of failure in the adventure paths and periodically suggesting "succeed with a cost" outcomes for various situations, for example. Or building subclass features that allow mitigation of the penalties for extreme failure. Basically, reinforcing that these options exist and providing examples of how they can be applied. (As a side note, "success with a cost" is mentioned in the PHB (page 174), so it's not DMG-only. I can't find anything about degrees of failure in the PHB, though.) [/QUOTE]
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Why Exploration Is the Worst Pillar
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