Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8378928" data-attributes="member: 6801228"><p>Could be something worse... See, this makes me scratch my head, because a player pretty much always knows they have gotten a disease, unless the DM takes a lot of steps to avoid it. First of all, there has to be a vector, usually it is a monster attack. Then you roll for Con. Now, I suppose the DM could secretly roll for the player and not tell them the result, but that isn't how DnD 5e is generally supposed to be ran. Then you get the actual symptoms. "You have a fever" usually isn't a symptom. Things like the poison condition or being unable to regain hit points are symptoms... and they become very obvious very quickly. </p><p></p><p>Now, if you have the attack, and you secretly roll and the player succeeds, and you describe the player as being feverish... then you are really just trying to gaslight the players into wasting a resource when they already succeeded. </p><p></p><p>And if they have the disease... then again, it doesn't last more than a day or two. Sure, it might be dangerous but... only for combat. And sure, the cleric may really want to cast Lesser Restoration to cure a disease, but they also might not be that excited for that ability and don't really care. In which case, why am I doing it?</p><p></p><p></p><p></p><p>Exactly. And the only two solutions people seem to want to throw at most problems is add more combat and make it a ticking clock. But that doesn't solve some of the more fundamental issues.</p><p></p><p></p><p></p><p></p><p>This can work, but you have to ask, why isn't Leomund's Tiny Hut safe enough?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8378928, member: 6801228"] Could be something worse... See, this makes me scratch my head, because a player pretty much always knows they have gotten a disease, unless the DM takes a lot of steps to avoid it. First of all, there has to be a vector, usually it is a monster attack. Then you roll for Con. Now, I suppose the DM could secretly roll for the player and not tell them the result, but that isn't how DnD 5e is generally supposed to be ran. Then you get the actual symptoms. "You have a fever" usually isn't a symptom. Things like the poison condition or being unable to regain hit points are symptoms... and they become very obvious very quickly. Now, if you have the attack, and you secretly roll and the player succeeds, and you describe the player as being feverish... then you are really just trying to gaslight the players into wasting a resource when they already succeeded. And if they have the disease... then again, it doesn't last more than a day or two. Sure, it might be dangerous but... only for combat. And sure, the cleric may really want to cast Lesser Restoration to cure a disease, but they also might not be that excited for that ability and don't really care. In which case, why am I doing it? Exactly. And the only two solutions people seem to want to throw at most problems is add more combat and make it a ticking clock. But that doesn't solve some of the more fundamental issues. This can work, but you have to ask, why isn't Leomund's Tiny Hut safe enough? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top