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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8379120" data-attributes="member: 22779"><p>And these things will ALWAYS happen whenever there is a ranger in the group. Remember, this whole line was brought up when we started talking about how ranger abilities largely become an I Win button in exploration challenges. If these sorts of things don't happen, or happen rarely, then, well, that means that the ranger has an I Win button except when the DM decides to play the "Let's screw over the Ranger" card.</p><p></p><p>Changing the world to force the group to behave in a certain way is the textbook definition of railroading. It's the, "Well, there are four roads leading out of town, but, three of them are impassible" approach to gaming. </p><p></p><p>No, it's not, "Well, I'm just setting challenges for the group because that's what a DM does." It's deciding that because the DM wants to have these specific challenges, nothing the party can do will bypass these challenges in anything other than the DM prescribed way. It's railroading plain and simple. </p><p></p><p>There's a very, very good reason players hate this sort of stuff.</p><p></p><p>And before anyone starts getting all condescending about how I "just hate DM's" or any crap like that. I'm both a DM and a player. So, unlike permanent DM's, who I think become ossified in their approaches or permanent players who simply don't have a clue, I try to learn from my DM's and incorporate that into how I run games.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8379120, member: 22779"] And these things will ALWAYS happen whenever there is a ranger in the group. Remember, this whole line was brought up when we started talking about how ranger abilities largely become an I Win button in exploration challenges. If these sorts of things don't happen, or happen rarely, then, well, that means that the ranger has an I Win button except when the DM decides to play the "Let's screw over the Ranger" card. Changing the world to force the group to behave in a certain way is the textbook definition of railroading. It's the, "Well, there are four roads leading out of town, but, three of them are impassible" approach to gaming. No, it's not, "Well, I'm just setting challenges for the group because that's what a DM does." It's deciding that because the DM wants to have these specific challenges, nothing the party can do will bypass these challenges in anything other than the DM prescribed way. It's railroading plain and simple. There's a very, very good reason players hate this sort of stuff. And before anyone starts getting all condescending about how I "just hate DM's" or any crap like that. I'm both a DM and a player. So, unlike permanent DM's, who I think become ossified in their approaches or permanent players who simply don't have a clue, I try to learn from my DM's and incorporate that into how I run games. [/QUOTE]
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Why Exploration Is the Worst Pillar
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