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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Faolyn" data-source="post: 8379141" data-attributes="member: 6915329"><p>I just finished my weekly game. Our DM for this game does a pretty good job of both narrating events and asking the PCs exactly how they're going about doing things, or even asking how they know certain things. Even things that are effectively automatic successes. I try to do the same when I run. </p><p></p><p>Maybe your DM needs to just do better at giving descriptions and interacting with the players.</p><p></p><p></p><p>I guarantee that it can happen. Some DMs--including everyone at my table--will roll randomly to see what gets taken, should something be stolen or lost, so it will be fair. Just like if we have a bad guy attacking or a strange effect affecting the party, we'll roll to randomly determine who its targeting (unless, of course, there's a legitimate reason it would focus on a particular party member).</p><p></p><p></p><p>Alright, so answer this: There's a ranger in the party. There's a flood blocking the path. Does the DM actively say "no, even though you're a ranger, there's absolutely no way you can cross this flood" or dismiss every idea the ranger comes up with and say it won't work? Or does something else happen? And if so, what?</p><p></p><p>See, in any game I've been in, here's where the ranger's player would either start coming up with ideas on how to cross or get around the flood (or another player would come up with an idea to give to the ranger), or would ask the DM if they can roll to come up with an idea. But that's because the DMs in our group, myself included, are trying to work <em>together.</em></p><p></p><p>If your DM is deliberately targeting people just to railroad them, then you have an antagonistic jerk of a DM and you might want to think about getting a different one. And honestly, everything you've posted so far seems to suggest that your DM is very antagonistic.</p><p></p><p>Edit: Or barring getting a new DM, have you ever considered <em>telling </em>the DM that you would like to have interesting exploration challenges without the DM going out of their way to nerf the DM? You've said you DM--do you try to model non-antagonistic exploration?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8379141, member: 6915329"] I just finished my weekly game. Our DM for this game does a pretty good job of both narrating events and asking the PCs exactly how they're going about doing things, or even asking how they know certain things. Even things that are effectively automatic successes. I try to do the same when I run. Maybe your DM needs to just do better at giving descriptions and interacting with the players. I guarantee that it can happen. Some DMs--including everyone at my table--will roll randomly to see what gets taken, should something be stolen or lost, so it will be fair. Just like if we have a bad guy attacking or a strange effect affecting the party, we'll roll to randomly determine who its targeting (unless, of course, there's a legitimate reason it would focus on a particular party member). Alright, so answer this: There's a ranger in the party. There's a flood blocking the path. Does the DM actively say "no, even though you're a ranger, there's absolutely no way you can cross this flood" or dismiss every idea the ranger comes up with and say it won't work? Or does something else happen? And if so, what? See, in any game I've been in, here's where the ranger's player would either start coming up with ideas on how to cross or get around the flood (or another player would come up with an idea to give to the ranger), or would ask the DM if they can roll to come up with an idea. But that's because the DMs in our group, myself included, are trying to work [I]together.[/I] If your DM is deliberately targeting people just to railroad them, then you have an antagonistic jerk of a DM and you might want to think about getting a different one. And honestly, everything you've posted so far seems to suggest that your DM is very antagonistic. Edit: Or barring getting a new DM, have you ever considered [I]telling [/I]the DM that you would like to have interesting exploration challenges without the DM going out of their way to nerf the DM? You've said you DM--do you try to model non-antagonistic exploration? [/QUOTE]
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