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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8379204" data-attributes="member: 6801228"><p>And you've been dismissive almost this entire time that anyone could have a problem. I've talked to you about what the rules say, and other than a disagreement on how targeting works through a window, we've never had an actual rules disagreement. </p><p></p><p>And, no, wandering monsters aren't a satisfying challenge for exploration. They aren't. Neither are ticking clocks. And those have been the only solutions you offered. You have offered nothing else. </p><p></p><p>did someone else offer diseases up? Yes they did. I pointed out that there aren't a lot of diseases that would apply without homebrewing. They took offense and pointed me to the rules that say they are allowed to homebrew because there aren't a lot of diseases that apply... Wonder why that didn't disprove my point. </p><p></p><p>They offered exhaustion. I pointed out that the overland travel rules that I've seen offer almost no way to give exhaustion. I asked how they could apply them, I was never given an answer, they wanted to focus on the DM having a mosquito give the players the plague and start a pandemic. </p><p></p><p>We've discussed rangers and overland travel. And no one has been willing to actually answer this beyond putting a single obstacle and saying "see, a challenge" and not bothering (so far) to speak to how the party can't just... walk around it. Sure, it might add weeks to their travel time, but if you don't have a ticking clock, then that isn't a problem. And if you do have a ticking clock, well, there is issues with that as well, if you don't curate the game. </p><p></p><p></p><p>So, rather than insisting that I must be a crap DM if I have an issue with the rules, maybe look at the content of the discussions. </p><p></p><p></p><p></p><p>And my fellow DMs I've talked to. </p><p>And other people in this thread that agree with me</p><p>And the people who ask these questions so many times that is has spawned multiple articles, mutliple video essays and multiple unique discussion threads. </p><p></p><p>But yea, it's only me. </p><p></p><p>So, Rime of the Frost Maiden huh? Does it have special rules for "punishing weather" because if I use the rules in the DMG then I don't see how there could be any such thing. Unless you couldn't afford winter clothing, or you desperately needed your passive perception for some reason. Because with Winter Clothing the only effect you could have been suffering is the area being lightly obscured and disadvantage on perception checks.</p><p></p><p>We are never going to agree that wandering monsters are exploration challenges. So, I don't know why you keep insisting on them. </p><p></p><p>And "exploring the dungeon" is what we've been talking about, so I can't really add anything without details. Though I am curious about the "challenge" to find an alternate way in. Curious why you felt the need to do that, and what the nature of this challenge was. Did you know where this entrance was?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8379204, member: 6801228"] And you've been dismissive almost this entire time that anyone could have a problem. I've talked to you about what the rules say, and other than a disagreement on how targeting works through a window, we've never had an actual rules disagreement. And, no, wandering monsters aren't a satisfying challenge for exploration. They aren't. Neither are ticking clocks. And those have been the only solutions you offered. You have offered nothing else. did someone else offer diseases up? Yes they did. I pointed out that there aren't a lot of diseases that would apply without homebrewing. They took offense and pointed me to the rules that say they are allowed to homebrew because there aren't a lot of diseases that apply... Wonder why that didn't disprove my point. They offered exhaustion. I pointed out that the overland travel rules that I've seen offer almost no way to give exhaustion. I asked how they could apply them, I was never given an answer, they wanted to focus on the DM having a mosquito give the players the plague and start a pandemic. We've discussed rangers and overland travel. And no one has been willing to actually answer this beyond putting a single obstacle and saying "see, a challenge" and not bothering (so far) to speak to how the party can't just... walk around it. Sure, it might add weeks to their travel time, but if you don't have a ticking clock, then that isn't a problem. And if you do have a ticking clock, well, there is issues with that as well, if you don't curate the game. So, rather than insisting that I must be a crap DM if I have an issue with the rules, maybe look at the content of the discussions. And my fellow DMs I've talked to. And other people in this thread that agree with me And the people who ask these questions so many times that is has spawned multiple articles, mutliple video essays and multiple unique discussion threads. But yea, it's only me. So, Rime of the Frost Maiden huh? Does it have special rules for "punishing weather" because if I use the rules in the DMG then I don't see how there could be any such thing. Unless you couldn't afford winter clothing, or you desperately needed your passive perception for some reason. Because with Winter Clothing the only effect you could have been suffering is the area being lightly obscured and disadvantage on perception checks. We are never going to agree that wandering monsters are exploration challenges. So, I don't know why you keep insisting on them. And "exploring the dungeon" is what we've been talking about, so I can't really add anything without details. Though I am curious about the "challenge" to find an alternate way in. Curious why you felt the need to do that, and what the nature of this challenge was. Did you know where this entrance was? [/QUOTE]
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