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Why Exploration Is the Worst Pillar
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<blockquote data-quote="TheSword" data-source="post: 8379314" data-attributes="member: 6879661"><p>So while I agree that 16 days of fully detailed road travel seems a lot. Chaosmancer explained that there were all sorts of adventures along the way. If the PCs have an module at each stop over that could be more than possible. He did say he went up several levels and gained 1000’s of gold, so something must of happened.</p><p></p><p>I have to take issue with you hating on the exploration pillar. Exploration is everything apart from combat and roleplay. It isn’t just whether you navigate your way. There can be a whole heap of exploration on the road. As can anyone who has ever done a road trip can tell you. So if combat and roleplay is all you talk about then good for you. That definitely isn’t the case for me. It’s the places we saw that I find memorable as well as the things we saw there. Strahd is far more interesting with his castle and the castle is more interesting in the setting of Barovia. Acerak is made more interesting by the Tomb of Annihilation which is in turn more interesting because of its setting in Chult.</p><p></p><p>D&D is not going to adopt an abstract exploration pool system when there are lots and lots of people that enjoy the travel and exploration. They want to Hex Crawl they want to search. And DMs want the freedom to be able to drop encounters and adventures in when it suits them. If you want it, homebrew it or 3rd party it. If Chaosmancer’s DM writes a campaign made up of short adventures that the PCs experience on the way to Neverwinter then I see no reason why that can’t be a cool campaign if the PCs are enjoying it. It’s obviously going to be very different to hex crawling across Chult but that doesn’t mean it’s not fun.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8379314, member: 6879661"] So while I agree that 16 days of fully detailed road travel seems a lot. Chaosmancer explained that there were all sorts of adventures along the way. If the PCs have an module at each stop over that could be more than possible. He did say he went up several levels and gained 1000’s of gold, so something must of happened. I have to take issue with you hating on the exploration pillar. Exploration is everything apart from combat and roleplay. It isn’t just whether you navigate your way. There can be a whole heap of exploration on the road. As can anyone who has ever done a road trip can tell you. So if combat and roleplay is all you talk about then good for you. That definitely isn’t the case for me. It’s the places we saw that I find memorable as well as the things we saw there. Strahd is far more interesting with his castle and the castle is more interesting in the setting of Barovia. Acerak is made more interesting by the Tomb of Annihilation which is in turn more interesting because of its setting in Chult. D&D is not going to adopt an abstract exploration pool system when there are lots and lots of people that enjoy the travel and exploration. They want to Hex Crawl they want to search. And DMs want the freedom to be able to drop encounters and adventures in when it suits them. If you want it, homebrew it or 3rd party it. If Chaosmancer’s DM writes a campaign made up of short adventures that the PCs experience on the way to Neverwinter then I see no reason why that can’t be a cool campaign if the PCs are enjoying it. It’s obviously going to be very different to hex crawling across Chult but that doesn’t mean it’s not fun. [/QUOTE]
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