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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Lyxen" data-source="post: 8379357" data-attributes="member: 7032025"><p>From 40+ years of D&D with exploration done in lots of various environments both in and outside of game, exploration only works if a number of conditions are met:</p><ul> <li data-xf-list-type="ul">The DM wants to run it, and will provide appropriate thrills and challenges</li> <li data-xf-list-type="ul">The majority of the players want to do it</li> <li data-xf-list-type="ul">At least one player is willing to take care of the management of resources for the group, hopefully someone who has fun doing that</li> <li data-xf-list-type="ul">The party is low level enough for the challenges to actually matter<ul> <li data-xf-list-type="ul">I would say that, after level 3-4, most of the challenges can be met by magic in one way or another, rather than by cleverness and management of resources.</li> </ul></li> </ul><p>It's not a question of the edition of the game, this was valid from BECMI (The Isle of Dread) to 5e (Tomb of Annihilation), with all the groups/tables that I have played with. If one of the conditions above is not met, you will have trouble running exploration at your table for more than a few sessions, and even then some players will disengage and complain.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8379357, member: 7032025"] From 40+ years of D&D with exploration done in lots of various environments both in and outside of game, exploration only works if a number of conditions are met: [LIST] [*]The DM wants to run it, and will provide appropriate thrills and challenges [*]The majority of the players want to do it [*]At least one player is willing to take care of the management of resources for the group, hopefully someone who has fun doing that [*]The party is low level enough for the challenges to actually matter [LIST] [*]I would say that, after level 3-4, most of the challenges can be met by magic in one way or another, rather than by cleverness and management of resources. [/LIST] [/LIST] It's not a question of the edition of the game, this was valid from BECMI (The Isle of Dread) to 5e (Tomb of Annihilation), with all the groups/tables that I have played with. If one of the conditions above is not met, you will have trouble running exploration at your table for more than a few sessions, and even then some players will disengage and complain. [/QUOTE]
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