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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hexmage-EN" data-source="post: 8379399" data-attributes="member: 79428"><p>So in a recent session in my game I had the party come upon a pit of acid with the bridge that once led over it having crumbled, portions of the stone sticking up out of the acid. I had just decided that was going to be a thing the party encountered with no idea for how they'd overcome it. The sorcerer cast Wall of Stone to make a temporary bridge, but they could have tried to jump across rubble sticking out of the acid, climbed the walls to get around the periphery, etc.</p><p></p><p>I think it's relevant for me to note I got this idea for an acidic mire from 4E. I had found a partial list of environmental features from that edition that were originally intended to be used as part of combat set pieces and decided that some could be divorced from their original intention to serve as environmental obstacles or oddities outside of combat. The acidic mire was one of those. Pretty basic, honestly, but there are other, more exotic examples from that edition.</p><p></p><p>This doesn't have anything to do with rations or torches, but looking at terrain and "terrain powers" from 4E could be inspiring.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8379399, member: 79428"] So in a recent session in my game I had the party come upon a pit of acid with the bridge that once led over it having crumbled, portions of the stone sticking up out of the acid. I had just decided that was going to be a thing the party encountered with no idea for how they'd overcome it. The sorcerer cast Wall of Stone to make a temporary bridge, but they could have tried to jump across rubble sticking out of the acid, climbed the walls to get around the periphery, etc. I think it's relevant for me to note I got this idea for an acidic mire from 4E. I had found a partial list of environmental features from that edition that were originally intended to be used as part of combat set pieces and decided that some could be divorced from their original intention to serve as environmental obstacles or oddities outside of combat. The acidic mire was one of those. Pretty basic, honestly, but there are other, more exotic examples from that edition. This doesn't have anything to do with rations or torches, but looking at terrain and "terrain powers" from 4E could be inspiring. [/QUOTE]
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