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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8379428" data-attributes="member: 22779"><p>No, you keep trying to put everything in one umbrella and ignoring the fact that virtually nothing you've mentioned here has any actual resolution mechanics beyond a simple pass/fail.</p><p></p><p></p><p>Languages are part of exploration and not Social pillar? That's interesting. Reading I suppose. But, again, the point that's been made over and over and over again is that the skill system is not complex enough to be interesting to me. Plus, so many class abilities make reliance on the skill system redundant.</p><p></p><p></p><p></p><p>Vision is far more combat pillar than exploration. But, again, what mechanics are you using that require any resolution with time or vision? </p><p></p><p></p><p>Yes, you mentioned skills.</p><p></p><p></p><p>Mostly a result of combat pillar. Almost never needed as part of exploration. Also, what resolution is needed here?</p><p></p><p></p><p>Thus a major part of the issue.</p><p></p><p>Meh. Planar travel rarely features in D&D. I mean, good grief, we're 15 Adventure Paths in and this next one is like the first one to really lean into planar travel and most don't have any.</p><p></p><p>Again, what, beyond the DM just describing things, is being engaged here? You keep listing this stuff, but, none of it is and actual CHALLENGE.</p><p></p><p>Ok, that's a stretch. A serious stretch. In what way are the gods a part of exploration?</p><p></p><p>Water Breathing Spell - entire party breathes water for the day. What's the challenge?</p><p></p><p>Social pillar.</p><p></p><p>LOL. You are going to hold up the 5e crafting rules?</p><p></p><p>Really? What treasures or Boons are you rewarded as part of exploration? Who is giving you a boon that you didn't talk to? Isn't most treasure a result of combat?</p><p></p><p>Again, you're holding up 5e's stronghold rules? LOL.</p><p></p><p>Virtually none of these are exploration. But, they are a very nice abstract system and I would ADORE it if the downtime mechanics could be leveraged into exploration.</p><p></p><p>Pass/fail. Snore.</p><p></p><p>Yeah, because the 5e chase rules are a thing of wonder.</p><p></p><p>Ooo, something that gets resolved by ticking off a single 3rd level cleric spell. </p><p></p><p>So, to sum up, you've listed a number of things that have zero actual challenge, many things that are not actually exploration at all, and the things that you have listed that are part of exploration are either trivially easy with class abilities, or basically pass/fail random rolls. </p><p></p><p>Be still my beating heart.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8379428, member: 22779"] No, you keep trying to put everything in one umbrella and ignoring the fact that virtually nothing you've mentioned here has any actual resolution mechanics beyond a simple pass/fail. Languages are part of exploration and not Social pillar? That's interesting. Reading I suppose. But, again, the point that's been made over and over and over again is that the skill system is not complex enough to be interesting to me. Plus, so many class abilities make reliance on the skill system redundant. Vision is far more combat pillar than exploration. But, again, what mechanics are you using that require any resolution with time or vision? Yes, you mentioned skills. Mostly a result of combat pillar. Almost never needed as part of exploration. Also, what resolution is needed here? Thus a major part of the issue. Meh. Planar travel rarely features in D&D. I mean, good grief, we're 15 Adventure Paths in and this next one is like the first one to really lean into planar travel and most don't have any. Again, what, beyond the DM just describing things, is being engaged here? You keep listing this stuff, but, none of it is and actual CHALLENGE. Ok, that's a stretch. A serious stretch. In what way are the gods a part of exploration? Water Breathing Spell - entire party breathes water for the day. What's the challenge? Social pillar. LOL. You are going to hold up the 5e crafting rules? Really? What treasures or Boons are you rewarded as part of exploration? Who is giving you a boon that you didn't talk to? Isn't most treasure a result of combat? Again, you're holding up 5e's stronghold rules? LOL. Virtually none of these are exploration. But, they are a very nice abstract system and I would ADORE it if the downtime mechanics could be leveraged into exploration. Pass/fail. Snore. Yeah, because the 5e chase rules are a thing of wonder. Ooo, something that gets resolved by ticking off a single 3rd level cleric spell. So, to sum up, you've listed a number of things that have zero actual challenge, many things that are not actually exploration at all, and the things that you have listed that are part of exploration are either trivially easy with class abilities, or basically pass/fail random rolls. Be still my beating heart. [/QUOTE]
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