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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Fanaelialae" data-source="post: 8379434" data-attributes="member: 53980"><p>I think D&D is more of a rougelite, when it resembles Rogue at all. In case you're unfamiliar with the term, a roguelite is similar in most respects to a roguelike, except that there's a sense of progression even if you die (although you might lose a significant amount nonetheless).</p><p></p><p>I say this because even if the DM starts you back at level 1, the party will likely loot your old character's corpse and then outfit your new character with some of their spare gear. That, along with (outside a TPK) having higher level party members to help carry the new character, means that in most cases some progress is retained, unlike in Rogue.</p><p></p><p>I suppose you could probably do an actual roguelike in D&D, but I think it would have to be a solo game.</p><p></p><p>While I do enjoy roguelite games (currently playing Dreamscaper, which is quite good) I don't approach D&D with that perspective. I mean, sure, if my character dies, they die. However, I'm not simply playing them to see how far they get. That's part of it, but equally important is exploring the character's perspective and story.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8379434, member: 53980"] I think D&D is more of a rougelite, when it resembles Rogue at all. In case you're unfamiliar with the term, a roguelite is similar in most respects to a roguelike, except that there's a sense of progression even if you die (although you might lose a significant amount nonetheless). I say this because even if the DM starts you back at level 1, the party will likely loot your old character's corpse and then outfit your new character with some of their spare gear. That, along with (outside a TPK) having higher level party members to help carry the new character, means that in most cases some progress is retained, unlike in Rogue. I suppose you could probably do an actual roguelike in D&D, but I think it would have to be a solo game. While I do enjoy roguelite games (currently playing Dreamscaper, which is quite good) I don't approach D&D with that perspective. I mean, sure, if my character dies, they die. However, I'm not simply playing them to see how far they get. That's part of it, but equally important is exploring the character's perspective and story. [/QUOTE]
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Why Exploration Is the Worst Pillar
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