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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Mort" data-source="post: 8379492" data-attributes="member: 762"><p>Doesn't change the fact that it's a great source of exploration. My players are having a blast exploring the astral plane. </p><p></p><p></p><p>But a trap or a puzzle doesn't have to be pass fail, not if it's interesting. </p><p></p><p>Take the simple concealed pit with spears at the bottom :</p><p></p><p>The PCs can learn A LOT about what /who they are facing just by examining the TRAP - regardless of whether they triggered it.</p><p></p><p> And it's not just a damage thing, it also slowes group down, warns foes of the groups presence, etc. </p><p></p><p>The key is to make the trap truly part of the adventure and not just some binary obstacle. </p><p></p><p></p><p></p><p>An underwater challenge is MUCH more than just being able to breath underwater! </p><p></p><p>First, unless you ALSO have an underwater movement speed (which Water Breathing DOES NOT provide) you will not be fully effective with most weapons, and regardless of that, bow /crossbow users are screwed. </p><p></p><p>Second, you are now dealing with three dimensional movement and exploration, something that the group is, likely, NOT used to. So it can be quite novel. </p><p></p><p>Third, and most important : </p><p></p><p>It gives the chance to show the party something different. The terrain is different, the plants are different, the animals are different, EVERYTHING is different. It's a perfect opportunity to convey a sense of wonder.</p></blockquote><p></p>
[QUOTE="Mort, post: 8379492, member: 762"] Doesn't change the fact that it's a great source of exploration. My players are having a blast exploring the astral plane. But a trap or a puzzle doesn't have to be pass fail, not if it's interesting. Take the simple concealed pit with spears at the bottom : The PCs can learn A LOT about what /who they are facing just by examining the TRAP - regardless of whether they triggered it. And it's not just a damage thing, it also slowes group down, warns foes of the groups presence, etc. The key is to make the trap truly part of the adventure and not just some binary obstacle. An underwater challenge is MUCH more than just being able to breath underwater! First, unless you ALSO have an underwater movement speed (which Water Breathing DOES NOT provide) you will not be fully effective with most weapons, and regardless of that, bow /crossbow users are screwed. Second, you are now dealing with three dimensional movement and exploration, something that the group is, likely, NOT used to. So it can be quite novel. Third, and most important : It gives the chance to show the party something different. The terrain is different, the plants are different, the animals are different, EVERYTHING is different. It's a perfect opportunity to convey a sense of wonder. [/QUOTE]
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