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*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="iserith" data-source="post: 8379530" data-attributes="member: 97077"><p>My observations are based on things you say. It's not dismissive to read carefully and draw conclusions. You just don't want to hear the conclusions.</p><p></p><p></p><p>Again, this is all related to making time matter, which for some reason you appear to disdain except occasionally. Terrain also influences how far one can travel. And exhaustion is a consequence of note. The problem here it seems is, once again, your lack of caring about time or urgency.</p><p></p><p>One of the exploration challenges presented to us is needing to find a safe place to rest while traveling. If we do, we can long rest and gain the related benefits. If we don't, we can't (though we can sleep enough to get by). This is resolved usually by way of a Wisdom (Survival) check as one of the Activities While Traveling. In the example I mentioned regarding forced marching, I failed that check. We had the option to press on for an hour in hopes of finding something. We did and I failed the Con save for the forced march. Since I have the highest Wisdom (Survival) bonus and the ranger is navigating (so we don't get lost), I was now going to be rolling the check to find a safe place to rest at disadvantage with no guarantee of success and another Con save for level 2 exhaustion. We opted to just forgo the long rest rather than risk it.</p><p></p><p></p><p>It's not "incredibly difficult" to include time pressures. It's quite easy. You just don't want to do it. You don't even appear to want to recognize that time pressures exist in the combat pillar.</p><p></p><p>I'm not sure why you're saying that combat is the greatest tool for the exploration pillar either. [USER=6879661]@TheSword[/USER] put a whole post above about things that involve exploration. You just seem to be focused in on this one thing about wandering monsters creating urgency.</p><p></p><p>As for the weather, go ahead and make it an exploration challenge if you want. Describe the snow drifts as deep as a man is tall, well beyond normal difficult terrain. How do you deal with that, PCs? Howling winds that threaten to push you off the narrow mountain trail - what do you do? How about it being supernaturally cold to the point where even cold weather gear isn't helping as much as it could? The falling snow and early darkness make it hard to see threats along the way - what do you do to mitigate that, if anything? What makes the weather challenging? Present that exploration challenge and see what the players do. Just because we didn't do that in my game last night doesn't mean such challenges don't exist or apply only to combat elements.</p><p></p><p></p><p>In fact, it wasn't just avoiding combat but the likelihood we couldn't even get in that way at all. We were let in previously. This place is a fortress. Going through the front doors, even without a combat was not a likely outcome for four PCs at our level. As well, the damage I sustained was not easily healed. We have one person in our group capable of healing and every spell cast to that end is one fewer spell for other challenges. These are the trade-offs some of us have been discussing from the beginning. The sort of trade-offs that make choices meaningful.</p><p></p><p>Again, you don't appear to see anything other than whatever point it is you're failing to make. You won't even recognize bonafide, specific examples of exploration challenges from a game I played just last night. There is no attempt at understanding here so far as I can tell. You can't seem to make it work at your table so it just doesn't work, full stop. I hope others are getting something from this exchange at least.</p></blockquote><p></p>
[QUOTE="iserith, post: 8379530, member: 97077"] My observations are based on things you say. It's not dismissive to read carefully and draw conclusions. You just don't want to hear the conclusions. Again, this is all related to making time matter, which for some reason you appear to disdain except occasionally. Terrain also influences how far one can travel. And exhaustion is a consequence of note. The problem here it seems is, once again, your lack of caring about time or urgency. One of the exploration challenges presented to us is needing to find a safe place to rest while traveling. If we do, we can long rest and gain the related benefits. If we don't, we can't (though we can sleep enough to get by). This is resolved usually by way of a Wisdom (Survival) check as one of the Activities While Traveling. In the example I mentioned regarding forced marching, I failed that check. We had the option to press on for an hour in hopes of finding something. We did and I failed the Con save for the forced march. Since I have the highest Wisdom (Survival) bonus and the ranger is navigating (so we don't get lost), I was now going to be rolling the check to find a safe place to rest at disadvantage with no guarantee of success and another Con save for level 2 exhaustion. We opted to just forgo the long rest rather than risk it. It's not "incredibly difficult" to include time pressures. It's quite easy. You just don't want to do it. You don't even appear to want to recognize that time pressures exist in the combat pillar. I'm not sure why you're saying that combat is the greatest tool for the exploration pillar either. [USER=6879661]@TheSword[/USER] put a whole post above about things that involve exploration. You just seem to be focused in on this one thing about wandering monsters creating urgency. As for the weather, go ahead and make it an exploration challenge if you want. Describe the snow drifts as deep as a man is tall, well beyond normal difficult terrain. How do you deal with that, PCs? Howling winds that threaten to push you off the narrow mountain trail - what do you do? How about it being supernaturally cold to the point where even cold weather gear isn't helping as much as it could? The falling snow and early darkness make it hard to see threats along the way - what do you do to mitigate that, if anything? What makes the weather challenging? Present that exploration challenge and see what the players do. Just because we didn't do that in my game last night doesn't mean such challenges don't exist or apply only to combat elements. In fact, it wasn't just avoiding combat but the likelihood we couldn't even get in that way at all. We were let in previously. This place is a fortress. Going through the front doors, even without a combat was not a likely outcome for four PCs at our level. As well, the damage I sustained was not easily healed. We have one person in our group capable of healing and every spell cast to that end is one fewer spell for other challenges. These are the trade-offs some of us have been discussing from the beginning. The sort of trade-offs that make choices meaningful. Again, you don't appear to see anything other than whatever point it is you're failing to make. You won't even recognize bonafide, specific examples of exploration challenges from a game I played just last night. There is no attempt at understanding here so far as I can tell. You can't seem to make it work at your table so it just doesn't work, full stop. I hope others are getting something from this exchange at least. [/QUOTE]
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