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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8379555" data-attributes="member: 6801228"><p>No, that is not my reasoning. Remember the context. </p><p></p><p>We put forth that a Ranger, due to their inability to get lost in their favored terrain, can always get from Point A to Point B. </p><p></p><p>We were rebutted by the idea "what if the river is flooded and took out the bridge? Then the Ranger can't get from A to B." </p><p></p><p>However, as you have just helped show, that is not true. Because of this right here: <em>"Maybe they decide to look for a ford downstream, and in the process run across a different adventure site/hook, which they might or might not pursue instead." </em></p><p></p><p>They go downstream, they find a ford, they cross the rivere. They may find a new adventure hook, but choosing to pursue that adventure hook is a tangent. Even if they do pursue it, the Ranger is still getting the party unerringly from Point A to Point B after they are done dealing with that adventure hook. </p><p></p><p>And do you realize how easy it is to go downstream and look for a ford? It is the combat equivalent of "I draw my sword". How much of hurdle is it to end a combat by saying "I draw my sword"? And even if that led to the "enemies" of that combat offering you a quest for defeating them... that doesn't make the combat any harder. </p><p></p><p></p><p>And sure, the players might choose a more dangerous route, by building their own raft. But that's like saying that driving to work is difficult because the first thing you need to do is walk five miles down the road to ask to borrow a car, when you have a car. Looking for a place to ford is the first thing you would probably do, not cutting down trees and trying to build a raft, a process that likely takes days.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8379555, member: 6801228"] No, that is not my reasoning. Remember the context. We put forth that a Ranger, due to their inability to get lost in their favored terrain, can always get from Point A to Point B. We were rebutted by the idea "what if the river is flooded and took out the bridge? Then the Ranger can't get from A to B." However, as you have just helped show, that is not true. Because of this right here: [I]"Maybe they decide to look for a ford downstream, and in the process run across a different adventure site/hook, which they might or might not pursue instead." [/I] They go downstream, they find a ford, they cross the rivere. They may find a new adventure hook, but choosing to pursue that adventure hook is a tangent. Even if they do pursue it, the Ranger is still getting the party unerringly from Point A to Point B after they are done dealing with that adventure hook. And do you realize how easy it is to go downstream and look for a ford? It is the combat equivalent of "I draw my sword". How much of hurdle is it to end a combat by saying "I draw my sword"? And even if that led to the "enemies" of that combat offering you a quest for defeating them... that doesn't make the combat any harder. And sure, the players might choose a more dangerous route, by building their own raft. But that's like saying that driving to work is difficult because the first thing you need to do is walk five miles down the road to ask to borrow a car, when you have a car. Looking for a place to ford is the first thing you would probably do, not cutting down trees and trying to build a raft, a process that likely takes days. [/QUOTE]
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