Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8380131" data-attributes="member: 6801228"><p>Okay great, if we want combat instead of exploration we go through the woods. If we just want to get to the destination to begin the adventure we take the road. We like the main adventure and would rather not waste time on random encounters just to fight more (we'll get plenty of fighting in anyways) so we take the road. </p><p></p><p>A 30-second DM montage and we are back on track.</p><p></p><p></p><p></p><p>Let's run with this for a second. Let us say that the ritual is going to be done in 15 days. And it is a five day journey. Then a single two day detour is no problem, but more importantly, let us say the the party does decide to skip all the shiny things and just rushes to the site of the Ritual of Evil Ritualing... then they arrive 10 days before it is done. How could we possibly not stop it with 10 days to act to stop it? </p><p></p><p></p><p>Well, obviously you couldn't actually let us arrive with 10 days to spare, could you? Because then there is no challenge when we arrive, the cultists are clearly unprepared to even start the ritual and we have stopped it with ease. </p><p></p><p>This is the problem with time pressures, either they end up being an illusion, because the party will always arrive "just in time" or they are serious and if the party actually does take them seriously and rushes... they could arrive with so much time to spare, that there is no real challenge or rush to complete the mission.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8380131, member: 6801228"] Okay great, if we want combat instead of exploration we go through the woods. If we just want to get to the destination to begin the adventure we take the road. We like the main adventure and would rather not waste time on random encounters just to fight more (we'll get plenty of fighting in anyways) so we take the road. A 30-second DM montage and we are back on track. Let's run with this for a second. Let us say that the ritual is going to be done in 15 days. And it is a five day journey. Then a single two day detour is no problem, but more importantly, let us say the the party does decide to skip all the shiny things and just rushes to the site of the Ritual of Evil Ritualing... then they arrive 10 days before it is done. How could we possibly not stop it with 10 days to act to stop it? Well, obviously you couldn't actually let us arrive with 10 days to spare, could you? Because then there is no challenge when we arrive, the cultists are clearly unprepared to even start the ritual and we have stopped it with ease. This is the problem with time pressures, either they end up being an illusion, because the party will always arrive "just in time" or they are serious and if the party actually does take them seriously and rushes... they could arrive with so much time to spare, that there is no real challenge or rush to complete the mission. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top