Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="turnip_farmer" data-source="post: 8380186" data-attributes="member: 7029365"><p>Obviously this scenario would also involve a time pressure, otherwise the choice would not be a choice. Possibly where your thinking is going wrong here is in the phrase 'begin the adventure'. I'm not designing wilderness travel to waste time until we get to the adventure. I'm designing an adventure, part (or, perhaps, all) of which is set in the wilderness.</p><p></p><p></p><p></p><p>My time pressures are never an illusion, they are they to put choices in the game. This whole conversation is very strange. You seem to be imagining ways that someone could design a clock so that it didn't matter. But obviously I wouldn't design my clocks that way. That's the whole point. And of course I could let you arrive early. But the camp where the cultists are is fortified, and you'd have to sneak or fight their way in. And defeating the evil mages would be more difficult without the Magic Item of Plot Device. But if you get the magic item of plot device, you will either arrive just on time (in which case you almost certainly win and feel like heroes) or you will arrive late. Because the detour will be designed to potentially slow you down if you make the wrong choices.</p><p></p><p>But, unless you totally screwed up the detour, you have the Magic Item of Plot Device and so still have a chance to save the day by using it to banish the summoned whatever. Or, if you show up late and failed to get the magic item, then the whatever is rampaging and you're too weak to stop it. So you either get killed or run away in shame having failed miserably. Which is fine.</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8380186, member: 7029365"] Obviously this scenario would also involve a time pressure, otherwise the choice would not be a choice. Possibly where your thinking is going wrong here is in the phrase 'begin the adventure'. I'm not designing wilderness travel to waste time until we get to the adventure. I'm designing an adventure, part (or, perhaps, all) of which is set in the wilderness. My time pressures are never an illusion, they are they to put choices in the game. This whole conversation is very strange. You seem to be imagining ways that someone could design a clock so that it didn't matter. But obviously I wouldn't design my clocks that way. That's the whole point. And of course I could let you arrive early. But the camp where the cultists are is fortified, and you'd have to sneak or fight their way in. And defeating the evil mages would be more difficult without the Magic Item of Plot Device. But if you get the magic item of plot device, you will either arrive just on time (in which case you almost certainly win and feel like heroes) or you will arrive late. Because the detour will be designed to potentially slow you down if you make the wrong choices. But, unless you totally screwed up the detour, you have the Magic Item of Plot Device and so still have a chance to save the day by using it to banish the summoned whatever. Or, if you show up late and failed to get the magic item, then the whatever is rampaging and you're too weak to stop it. So you either get killed or run away in shame having failed miserably. Which is fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top