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Why Exploration Is the Worst Pillar
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<blockquote data-quote="TheSword" data-source="post: 8380476" data-attributes="member: 6879661"><p>Youre speaking increasingly cryptically today. I have no idea what you mean by “designed against going back”.</p><p></p><p>I’m sorry you don’t like the house rule. It’s more about creating a flaw in the character with saving throws for non proficient stats so tied to ability scores. Taking a couple of -1’s to a save can increase a weakness that could have real effects in play. Satisfying because it’s a weakness the character has already chosen rather than one imposed by a DM. My high level players like it but perhaps it’s not to your taste.</p><p></p><p>There is no problem adding magic items to 5e. They generally add options not power and where they do increase power, difficulty is a dial controlled by the DM.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8380476, member: 6879661"] Youre speaking increasingly cryptically today. I have no idea what you mean by “designed against going back”. I’m sorry you don’t like the house rule. It’s more about creating a flaw in the character with saving throws for non proficient stats so tied to ability scores. Taking a couple of -1’s to a save can increase a weakness that could have real effects in play. Satisfying because it’s a weakness the character has already chosen rather than one imposed by a DM. My high level players like it but perhaps it’s not to your taste. There is no problem adding magic items to 5e. They generally add options not power and where they do increase power, difficulty is a dial controlled by the DM. [/QUOTE]
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