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General Tabletop Discussion
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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Mort" data-source="post: 8380657" data-attributes="member: 762"><p>As already pointed out, that's not really accurate.</p><p></p><p>The ranger makes sure the party doesn't get lost and the ranger (under some circumstances) allows the group to move faster. Basically, the ranger makes travel easier - he doesn't make it automatically successful.</p><p></p><p>And if the group encounters obstacles along the way? They're still obstacles that will present a challenge.</p><p></p><p></p><p></p><p>Hogwash, you absolutely see it.</p><p></p><p>In the social pillar:</p><p></p><p>A bard will CRUSH social situations - especially, say, an eloquence bard.</p><p></p><p>Or how about a warlock with Mask of Many faces and the actor feat? He will completely trivialize otherwise difficult social interactions.</p><p></p><p>In the combat pillar:</p><p></p><p>A sleep can win many low level encounters. A hypnotic pattern can completely shut down an otherwise deadly encounter (saw this happen in a Gen Con Game -the bard completely shut down what should have been a deadly fire giant encounter with one spell).</p><p></p><p>Edit: And on the nonmagic front - A properly built fighter or barbarian can punch way above their paygrade on encounters - happens all the time that a threat the GM thought would be difficult goes down fast or (with the Barbarian) can't take him down before going down easy.</p><p></p><p>Can the GM challenge these PCs and their groups? Absolutely, just like a GM can challenge a group in the exploration pillar even if the have "short cuts."</p></blockquote><p></p>
[QUOTE="Mort, post: 8380657, member: 762"] As already pointed out, that's not really accurate. The ranger makes sure the party doesn't get lost and the ranger (under some circumstances) allows the group to move faster. Basically, the ranger makes travel easier - he doesn't make it automatically successful. And if the group encounters obstacles along the way? They're still obstacles that will present a challenge. Hogwash, you absolutely see it. In the social pillar: A bard will CRUSH social situations - especially, say, an eloquence bard. Or how about a warlock with Mask of Many faces and the actor feat? He will completely trivialize otherwise difficult social interactions. In the combat pillar: A sleep can win many low level encounters. A hypnotic pattern can completely shut down an otherwise deadly encounter (saw this happen in a Gen Con Game -the bard completely shut down what should have been a deadly fire giant encounter with one spell). Edit: And on the nonmagic front - A properly built fighter or barbarian can punch way above their paygrade on encounters - happens all the time that a threat the GM thought would be difficult goes down fast or (with the Barbarian) can't take him down before going down easy. Can the GM challenge these PCs and their groups? Absolutely, just like a GM can challenge a group in the exploration pillar even if the have "short cuts." [/QUOTE]
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