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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Faolyn" data-source="post: 8381046" data-attributes="member: 6915329"><p>You need to learn what "contradictory" means. Because having two methods for doing the same thing isn't contradictory; it's at <em>most </em>redundant. And it's not even that, because the skills do different things. </p><p></p><p>Also, it's <em>always </em>up to the DM to tell you what to roll. </p><p></p><p>You: I search for secret doors.</p><p>DM: Roll Perception. </p><p></p><p>Most of the time, there's only one appropriate way to roll. But most of the time isn't all of time.</p><p></p><p>DM: The wall is covered by a mural. [describes mural]</p><p>You: Anything interesting about the mural? I'm proficient in artist's tools.</p><p>[There's a secret door there, its outlines built into the mural in such a way that they blend in. The DM has already decided that DC for finding it with Perception is 15. The DM also knows that your Perception is not very good.]</p><p>DM: OK, roll it.</p><p>[You roll a 17]</p><p>DM: After examining the mural for a moment, you realize what you thought was an unusual image of rollicking goblins actually hides the outlines of a secret door.</p><p></p><p>(This would be part of exploration, BTW.)</p><p></p><p></p><p>Considering you replied to <em>part </em>of the post (mostly to parts you felt you could mock), but snipped all the questions, I doubt that.</p><p></p><p></p><p>The flood is <em>an example. </em>You can insert whatever insurmountable obstacle you wish.</p><p></p><p></p><p>Then you have an antagonistic, jerky DM and might benefit from finding a different one. Because a DM who makes decisions like <em>this </em>probably also makes other antagonistic, jerky decisions as well.</p><p></p><p></p><p>You wrote in post #1040 (emphasis mine):</p><p></p><p>So, you forgot you wrote this?</p><p></p><p></p><p>A flood <em>is </em>a challenge. It could involve difficult Strength (Athletics) checks to wade or swim through it, exploring the flood's edges to find shallow spots where the Athletics checks are easier or not needed, rescuing creatures or retrieving objects that have been washed away by waters, preventing the flood waters from damaging the village below, using different tool proficiencies or magic to fix the broken bridge or dam, using magic to reshape the water, finding the cause of the flood (if it's not obvious, like you're in the middle of the rainy season), and so forth. </p><p></p><p>If there's a time crunch, then the first option, just wading or swimming through, is the fastest but hardest, while finding a safer location is easier but takes more time. Your party has to decide whether they can spare 1d4+1 hours finding a safe way to cross or if they want to risk swimming the very dangerous waters that are right here. Your party has to decide if they can afford to spend a day or two locating the lake monster that caused the flooding--which will likely wipe out a nearby village if it's not stopped--or if rescuing the princess takes top priority. All of these things are challenges.</p><p></p><p>A flood whose sole purpose is to prevent the party from going to location B <em>is </em>railroading, yes. So yes, there's a problem, but not with exploration. The problem is with bad DMing. You might view that as just passing the buck, but it's true. </p><p></p><p></p><p>"It's a fast moving thread so I missed that." Seriously, I didn't see that response, nor did I see anyone tell you to sit down and shut up.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8381046, member: 6915329"] You need to learn what "contradictory" means. Because having two methods for doing the same thing isn't contradictory; it's at [I]most [/I]redundant. And it's not even that, because the skills do different things. Also, it's [I]always [/I]up to the DM to tell you what to roll. You: I search for secret doors. DM: Roll Perception. Most of the time, there's only one appropriate way to roll. But most of the time isn't all of time. DM: The wall is covered by a mural. [describes mural] You: Anything interesting about the mural? I'm proficient in artist's tools. [There's a secret door there, its outlines built into the mural in such a way that they blend in. The DM has already decided that DC for finding it with Perception is 15. The DM also knows that your Perception is not very good.] DM: OK, roll it. [You roll a 17] DM: After examining the mural for a moment, you realize what you thought was an unusual image of rollicking goblins actually hides the outlines of a secret door. (This would be part of exploration, BTW.) Considering you replied to [I]part [/I]of the post (mostly to parts you felt you could mock), but snipped all the questions, I doubt that. The flood is [I]an example. [/I]You can insert whatever insurmountable obstacle you wish. Then you have an antagonistic, jerky DM and might benefit from finding a different one. Because a DM who makes decisions like [I]this [/I]probably also makes other antagonistic, jerky decisions as well. You wrote in post #1040 (emphasis mine): So, you forgot you wrote this? A flood [I]is [/I]a challenge. It could involve difficult Strength (Athletics) checks to wade or swim through it, exploring the flood's edges to find shallow spots where the Athletics checks are easier or not needed, rescuing creatures or retrieving objects that have been washed away by waters, preventing the flood waters from damaging the village below, using different tool proficiencies or magic to fix the broken bridge or dam, using magic to reshape the water, finding the cause of the flood (if it's not obvious, like you're in the middle of the rainy season), and so forth. If there's a time crunch, then the first option, just wading or swimming through, is the fastest but hardest, while finding a safer location is easier but takes more time. Your party has to decide whether they can spare 1d4+1 hours finding a safe way to cross or if they want to risk swimming the very dangerous waters that are right here. Your party has to decide if they can afford to spend a day or two locating the lake monster that caused the flooding--which will likely wipe out a nearby village if it's not stopped--or if rescuing the princess takes top priority. All of these things are challenges. A flood whose sole purpose is to prevent the party from going to location B [I]is [/I]railroading, yes. So yes, there's a problem, but not with exploration. The problem is with bad DMing. You might view that as just passing the buck, but it's true. "It's a fast moving thread so I missed that." Seriously, I didn't see that response, nor did I see anyone tell you to sit down and shut up. [/QUOTE]
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