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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8381359" data-attributes="member: 6801228"><p>Nope. Closest I've gotten is knowing that something more is going on but being forced to stumble around in the dark because the DM refuses to let us actually figure anything out until the "big reveal" which we normally could never have guessed at because we had absolutely know way of knowing the key information .</p><p></p><p></p><p></p><p>I still find that a poor way to play, sorry. It's like.. the players have no need to know the DC of the wand of Lightning they have. But there is also no reason not to tell them, it allows them to make a more informed decision about using it, and that's all. But you want the item to be a mystery box, they have no idea what the DC is, they have no idea how many charges it is, it gives them nothing to base their choices on. And I find that just detracts from the game, to have it all be a mystery box with no answers.</p><p></p><p></p><p></p><p>Except it isn't. I'm gonna level with you, no one at my tables has ever cared which direction a door opened, and I've never made two DCs to represent that one way is easier to open than the other. </p><p></p><p>Simulating reality? Sure, but it isn't a detail that is important. It can just be filled in by the players, until they make it important by coming up with a clever plan that requires it to open one-way or the other... and usually if they start talking about which way the door opens without asking me, that turns out to be the way it opens, because it was never important enough to model. I doubt anyone ever figured out I did that.</p><p></p><p></p><p></p><p>That is not how 5e works. </p><p></p><p>In 5e you make the attack with your normal action, and then with your "off-hand" you take a bonus action attack. This attack doesn't add mod to damage, but is otherwise normal. And there is no way to add that mod back in without the two-weapon fighting style. Being Ambidexterous is simply not a factor in the game, it does nothing. </p><p></p><p></p><p></p><p>I understand that, but I think people take it too far and just see anyone who runs into an issue as being too lazy to fix the game themselves, which leads to toxicity.</p><p></p><p></p><p></p><p>That's on you. If I want to ramp the harshness up, I do, if I don't I don't. </p><p></p><p>What is more concerning is being the guy who doesn't know any better, and finds that they are getting blamed for the game being too harsh when they didn't know that all the optional pieces are meant to make the game easier, instead of the reverse which is far more intuitive.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8381359, member: 6801228"] Nope. Closest I've gotten is knowing that something more is going on but being forced to stumble around in the dark because the DM refuses to let us actually figure anything out until the "big reveal" which we normally could never have guessed at because we had absolutely know way of knowing the key information . I still find that a poor way to play, sorry. It's like.. the players have no need to know the DC of the wand of Lightning they have. But there is also no reason not to tell them, it allows them to make a more informed decision about using it, and that's all. But you want the item to be a mystery box, they have no idea what the DC is, they have no idea how many charges it is, it gives them nothing to base their choices on. And I find that just detracts from the game, to have it all be a mystery box with no answers. Except it isn't. I'm gonna level with you, no one at my tables has ever cared which direction a door opened, and I've never made two DCs to represent that one way is easier to open than the other. Simulating reality? Sure, but it isn't a detail that is important. It can just be filled in by the players, until they make it important by coming up with a clever plan that requires it to open one-way or the other... and usually if they start talking about which way the door opens without asking me, that turns out to be the way it opens, because it was never important enough to model. I doubt anyone ever figured out I did that. That is not how 5e works. In 5e you make the attack with your normal action, and then with your "off-hand" you take a bonus action attack. This attack doesn't add mod to damage, but is otherwise normal. And there is no way to add that mod back in without the two-weapon fighting style. Being Ambidexterous is simply not a factor in the game, it does nothing. I understand that, but I think people take it too far and just see anyone who runs into an issue as being too lazy to fix the game themselves, which leads to toxicity. That's on you. If I want to ramp the harshness up, I do, if I don't I don't. What is more concerning is being the guy who doesn't know any better, and finds that they are getting blamed for the game being too harsh when they didn't know that all the optional pieces are meant to make the game easier, instead of the reverse which is far more intuitive. [/QUOTE]
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