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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8381369" data-attributes="member: 6801228"><p>Maybe, but there is a big difference here. </p><p></p><p>If illusion magic to disguise yourself as another person is being used consistently in the history of the world, people may come up with counter-measures. These are logical in the world. Sure, you may be able to convince the guards at the gate that you are their commander to get in the city, but convincing the King that you are his Majordomo? That should be far harder in a world that accounts for magic, because they need to prevent magical assassins. </p><p></p><p>Now, how is this different that the DM causing a rockslide when the party goes through the pass? </p><p></p><p>Because rock-slides can't make decisions. They can't react to a dynamic situation. People can, they can come up with counter-measures to your plans, as you reach higher and higher tiers of play.</p><p></p><p></p><p></p><p>Sleep only works at low-level, and hypnotic pattern is amazing, but there are many spells like it and they all take a spell slot. </p><p></p><p>A ritual spell to bypass an exploration challenge has no DCs to fail and no resources spent, making that alone a very different set-up, before you start looking into encounters you can build to counter those issues with combat solutions. </p><p></p><p>Remember, another part of the complaint here isn't that there is no way to "counter" a party using these solutions, just that all of the counters fall outside of the Explorations Pillar</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8381369, member: 6801228"] Maybe, but there is a big difference here. If illusion magic to disguise yourself as another person is being used consistently in the history of the world, people may come up with counter-measures. These are logical in the world. Sure, you may be able to convince the guards at the gate that you are their commander to get in the city, but convincing the King that you are his Majordomo? That should be far harder in a world that accounts for magic, because they need to prevent magical assassins. Now, how is this different that the DM causing a rockslide when the party goes through the pass? Because rock-slides can't make decisions. They can't react to a dynamic situation. People can, they can come up with counter-measures to your plans, as you reach higher and higher tiers of play. Sleep only works at low-level, and hypnotic pattern is amazing, but there are many spells like it and they all take a spell slot. A ritual spell to bypass an exploration challenge has no DCs to fail and no resources spent, making that alone a very different set-up, before you start looking into encounters you can build to counter those issues with combat solutions. Remember, another part of the complaint here isn't that there is no way to "counter" a party using these solutions, just that all of the counters fall outside of the Explorations Pillar [/QUOTE]
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Why Exploration Is the Worst Pillar
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