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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8381373" data-attributes="member: 22779"><p>Yes, because no group EVER has an extra 1st level slot before going down for a long rest and creating enough water for the next couple of days. That could never happen. Every group always blows 100% of its resources every single day. I'd have a lot less snark if people would actually address the issue and not endlessly chase minutia trying to prove that the problem doesn't exist.</p><p></p><p></p><p>Again, no creature you fight ever has food. Everything is on the brink of starvation. And, of course, all we ever fight are undead, and obviously not things that a giant piles of meat that a single spell makes edible. How much meat do you think would come from a wyvern, for example? Might be a bit gamey, sure, but, it sure beats dying. </p><p></p><p>But, yeah, it could NEVER happen. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p>It's hard not to have this much contempt and snark after having to deal with this EXACT SAME conversation, over and over and over again because everyone wants to have a go at proving how right they are without actually engaging the ACTUAL issue.</p><p></p><p></p><p>And you've run how many underwater adventures? When I ran The Final Enemy, from Ghosts of Saltmarsh, we had an artificer in the group. Poof, instant Cloaks of the Manta Ray for the entire party. Everyone now breathes water and, because they have a swim speed, suffer no combat penalties. Gee, that was a real challenge having to adventure underwater. But, I guess that that was impossible because, after all, it's impossible to trivialize exploration pillar challenges.</p><p></p><p>Kind of like in our 4e game, set in Dark Sun, an exploration challenge setting if there ever was one. We realized pretty quickly that the Steed (Mount? I forget the exact name of the ritual) could be used to create free transport that would be 100% immune to any environmental hazards - they either could literally walk on any surface, or they could fly. Poof, easy transportation all over Athas with zero cost.</p><p></p><p>Or my World Largest Dungeon campaign, where survival and environmental hazards were a major element of the campaign. The group finally, after five or six levels, found a place where they could set up shop for a while and craft magic items. First magic item crafted? Rings of Sustenance for the entire party. Poof, environmental hazard trivialized for a trivial amount of gold.</p><p></p><p>This has been a problem in D&D for a LOOOONG time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8381373, member: 22779"] Yes, because no group EVER has an extra 1st level slot before going down for a long rest and creating enough water for the next couple of days. That could never happen. Every group always blows 100% of its resources every single day. I'd have a lot less snark if people would actually address the issue and not endlessly chase minutia trying to prove that the problem doesn't exist. Again, no creature you fight ever has food. Everything is on the brink of starvation. And, of course, all we ever fight are undead, and obviously not things that a giant piles of meat that a single spell makes edible. How much meat do you think would come from a wyvern, for example? Might be a bit gamey, sure, but, it sure beats dying. But, yeah, it could NEVER happen. :erm: It's hard not to have this much contempt and snark after having to deal with this EXACT SAME conversation, over and over and over again because everyone wants to have a go at proving how right they are without actually engaging the ACTUAL issue. And you've run how many underwater adventures? When I ran The Final Enemy, from Ghosts of Saltmarsh, we had an artificer in the group. Poof, instant Cloaks of the Manta Ray for the entire party. Everyone now breathes water and, because they have a swim speed, suffer no combat penalties. Gee, that was a real challenge having to adventure underwater. But, I guess that that was impossible because, after all, it's impossible to trivialize exploration pillar challenges. Kind of like in our 4e game, set in Dark Sun, an exploration challenge setting if there ever was one. We realized pretty quickly that the Steed (Mount? I forget the exact name of the ritual) could be used to create free transport that would be 100% immune to any environmental hazards - they either could literally walk on any surface, or they could fly. Poof, easy transportation all over Athas with zero cost. Or my World Largest Dungeon campaign, where survival and environmental hazards were a major element of the campaign. The group finally, after five or six levels, found a place where they could set up shop for a while and craft magic items. First magic item crafted? Rings of Sustenance for the entire party. Poof, environmental hazard trivialized for a trivial amount of gold. This has been a problem in D&D for a LOOOONG time. [/QUOTE]
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