Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8381380" data-attributes="member: 6801228"><p>I think I have once or twice, but sure I can put somethings down. </p><p></p><p>I don't know if I have ever had a really good exploration challenge, but I do want to refer back to the princess and the cult situation for something that is a good challenge. </p><p></p><p>Because setting that up as it was in the very end does lead to an interesting challenge I think. First, you have to find the cult, hopefully without them knowing you did so. This will happen, you can't have the players not find them, so the tension on this step is trying to do so without raising suspicion. Then you have to figure out a way to get in and get the princess. This seems basic, but the more information the players have, the more options they have. They could assault the cult directly, and back off, planning on getting them moving and ambushing them while they are not as heavily defended. They could go to local authorities, though that risks adding an element that is out of their hands and may complicate things further. Sneak in? Maybe. Get recruited by the cult and infiltrate? Possibly also viable. </p><p></p><p>You could even add more complications. Maybe the princess has a magical item on her that is preventing her escaoe, or brainwashing her to be a loyal cult member. That adds a new wrinkle. </p><p></p><p></p><p>And I think this highlights enough to speak in general terms. The players need to have multiple paths to success, and enough information to make those decisions with confidence and some certainty. They don't need to know exactly which room the princess is in, but they need to know she is in this building, for example. And there need to be enough elements and complications to make their plans need more than a single step. If after a single declared action the challenge is solved, it wasn't actually a challenge. </p><p></p><p>Does that help frame things better?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8381380, member: 6801228"] I think I have once or twice, but sure I can put somethings down. I don't know if I have ever had a really good exploration challenge, but I do want to refer back to the princess and the cult situation for something that is a good challenge. Because setting that up as it was in the very end does lead to an interesting challenge I think. First, you have to find the cult, hopefully without them knowing you did so. This will happen, you can't have the players not find them, so the tension on this step is trying to do so without raising suspicion. Then you have to figure out a way to get in and get the princess. This seems basic, but the more information the players have, the more options they have. They could assault the cult directly, and back off, planning on getting them moving and ambushing them while they are not as heavily defended. They could go to local authorities, though that risks adding an element that is out of their hands and may complicate things further. Sneak in? Maybe. Get recruited by the cult and infiltrate? Possibly also viable. You could even add more complications. Maybe the princess has a magical item on her that is preventing her escaoe, or brainwashing her to be a loyal cult member. That adds a new wrinkle. And I think this highlights enough to speak in general terms. The players need to have multiple paths to success, and enough information to make those decisions with confidence and some certainty. They don't need to know exactly which room the princess is in, but they need to know she is in this building, for example. And there need to be enough elements and complications to make their plans need more than a single step. If after a single declared action the challenge is solved, it wasn't actually a challenge. Does that help frame things better? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top