Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8381432" data-attributes="member: 53980"><p>Sure, time pressure isn't a universal tool. It's one tool in your toolbox. </p><p></p><p>Even if you remove the failure state from the time pressure, you haven't removed the challenge. There's still a challenge in managing the difficulty of attacking the cult. It's not really difficult to inform the players of this. You could have the characters find evidence that the cultists are creating witherlings, or a friendly NPC might simply tell them. Heck, if you don't mind breaking the fourth wall, you can simply tell the players. All depends on your style.</p><p></p><p>Another option for making a journey interesting is survival. Exhaustion, managing resources, etc. Again, depending on your playstyle.</p><p></p><p>My favorite form of exploration though are interesting exploration encounters. Like the titan supercomputer encounter I talked about earlier in the thread. That literally changed the entire course of the campaign. If we hadn't found that, and figured it out, the end of the campaign would have been entirely different. I think this kind of exploration suits most styles (apart from maybe something like a hack-and-slash game).</p><p></p><p>There's really nothing wrong with fast forwarding over the journey and skipping to the adventure site. Although there will probably be some exploration at the site (unless you just skip to combat/social scenes). It all depends on play style.</p><p></p><p>I'm not in any way suggesting that anyone needs to make exploration a focus of their game. That's a style choice. Not everyone enjoys every type of exploration, and that's important to recognize, IMO. However, that doesn't mean it can't be done, nor does it mean it can't be done well (if you and your group enjoy it).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8381432, member: 53980"] Sure, time pressure isn't a universal tool. It's one tool in your toolbox. Even if you remove the failure state from the time pressure, you haven't removed the challenge. There's still a challenge in managing the difficulty of attacking the cult. It's not really difficult to inform the players of this. You could have the characters find evidence that the cultists are creating witherlings, or a friendly NPC might simply tell them. Heck, if you don't mind breaking the fourth wall, you can simply tell the players. All depends on your style. Another option for making a journey interesting is survival. Exhaustion, managing resources, etc. Again, depending on your playstyle. My favorite form of exploration though are interesting exploration encounters. Like the titan supercomputer encounter I talked about earlier in the thread. That literally changed the entire course of the campaign. If we hadn't found that, and figured it out, the end of the campaign would have been entirely different. I think this kind of exploration suits most styles (apart from maybe something like a hack-and-slash game). There's really nothing wrong with fast forwarding over the journey and skipping to the adventure site. Although there will probably be some exploration at the site (unless you just skip to combat/social scenes). It all depends on play style. I'm not in any way suggesting that anyone needs to make exploration a focus of their game. That's a style choice. Not everyone enjoys every type of exploration, and that's important to recognize, IMO. However, that doesn't mean it can't be done, nor does it mean it can't be done well (if you and your group enjoy it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top