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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8381455" data-attributes="member: 6801228"><p>A DM did this to me once. They expected we'd find the clues we needed to find out that the jail we were in wasn't controlled by the sorcerer king. We failed every single check, we learned nothing. Not that the guards were weaker than they appeared. Not that the items had a noble family crest on them. Nothing.</p><p></p><p>So, when my character's personal nemesis who set this trap came to collect my sorcerer from the anti-magic cell I was in to be executed, the rest of the party did nothing. They stood by and played cards through the cell bars while my character fought for their life, was beaten unconscious, dragged off, and executed. </p><p></p><p>The DM had to fill the prison with poison gas just to get them brave enough to actually leave their cells and go towards the final battle he had planned, where they killed my nemesis in a session I missed, because I was dead and had a conflict with the game session, that I decided to mean I went to that, because I was just going to be sitting and watching whatever they did that session anyways. . </p><p></p><p>I say be VERY cautious about just saying that they never find the clues. It is one of the most common pitfalls of DMs ever. It grinds things to a halt and makes the game far less fun.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8381455, member: 6801228"] A DM did this to me once. They expected we'd find the clues we needed to find out that the jail we were in wasn't controlled by the sorcerer king. We failed every single check, we learned nothing. Not that the guards were weaker than they appeared. Not that the items had a noble family crest on them. Nothing. So, when my character's personal nemesis who set this trap came to collect my sorcerer from the anti-magic cell I was in to be executed, the rest of the party did nothing. They stood by and played cards through the cell bars while my character fought for their life, was beaten unconscious, dragged off, and executed. The DM had to fill the prison with poison gas just to get them brave enough to actually leave their cells and go towards the final battle he had planned, where they killed my nemesis in a session I missed, because I was dead and had a conflict with the game session, that I decided to mean I went to that, because I was just going to be sitting and watching whatever they did that session anyways. . I say be VERY cautious about just saying that they never find the clues. It is one of the most common pitfalls of DMs ever. It grinds things to a halt and makes the game far less fun. [/QUOTE]
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