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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Imaro" data-source="post: 8381495" data-attributes="member: 48965"><p>I don't think this is correct... combat with environmental factors (cold, rain, heat exhaustion, high altitude, etc.) make it harder. Combat in unfamiliar/strange locales (underwater, aerial, magical environments, etc.). Combat while infected with a disease, under the effects of a curse. Mis-information gleaned about an opponent can make a fight harder and so on... </p><p></p><p>And yeah I'm sorry but the terrain is part of the exploration pillar just as much, if not more that combat, I find it strange that you regard terrain as a combat effect. Terrain literally determines the available modes of movement along with how fast you can move outside of combat. </p><p></p><p></p><p></p><p>Orrrr... It's a climable surface whose DC is set by the DM, not the DMG and as such I can say it's an easy climb during the day if you can clearly see or know the path of handholds... a moderate climb at night under full moonlight and you can clearly see or know the path of handholds... a hard climb if you can't see the marked hand holds and only have moonlight to climb by and very hard if you are climbing totally blind on a moonless night.</p><p></p><p>In this way darkvision could be an asset if you don't use torches or lanterns and are climbing under moonlight (perhaps you can see gradations of gray where the handholds are marked... it's up to the individual DM) but it doesn't trivialize or auto win this challenge. </p><p></p><p></p><p></p><p>It does work with baseline rules... optional rules can be used to enhance it as my example showed.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8381495, member: 48965"] I don't think this is correct... combat with environmental factors (cold, rain, heat exhaustion, high altitude, etc.) make it harder. Combat in unfamiliar/strange locales (underwater, aerial, magical environments, etc.). Combat while infected with a disease, under the effects of a curse. Mis-information gleaned about an opponent can make a fight harder and so on... And yeah I'm sorry but the terrain is part of the exploration pillar just as much, if not more that combat, I find it strange that you regard terrain as a combat effect. Terrain literally determines the available modes of movement along with how fast you can move outside of combat. Orrrr... It's a climable surface whose DC is set by the DM, not the DMG and as such I can say it's an easy climb during the day if you can clearly see or know the path of handholds... a moderate climb at night under full moonlight and you can clearly see or know the path of handholds... a hard climb if you can't see the marked hand holds and only have moonlight to climb by and very hard if you are climbing totally blind on a moonless night. In this way darkvision could be an asset if you don't use torches or lanterns and are climbing under moonlight (perhaps you can see gradations of gray where the handholds are marked... it's up to the individual DM) but it doesn't trivialize or auto win this challenge. It does work with baseline rules... optional rules can be used to enhance it as my example showed. [/QUOTE]
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