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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8381503" data-attributes="member: 22779"><p>Yes, I am well aware of this approach to game design and how the OSR holds this up as a feature and not a flaw.</p><p></p><p>I'm much more of the opinion that it is a flaw in game design. The lack of mechanics causes far more problems at tables than it solves. Again, this is my opinion, and certainly not fact. But, honestly [USER=29398]@Lanefan[/USER], we are not going to agree on this. I look at game development over the past forty years and come to a very different conclusion than you do. I mean, your first line about rerolls being a flaw pretty much says it all right there. To me, the AD&D approach was always a problem and I saw 3e (and later changes) as being very positive changes and certainly not a flaw.</p><p></p><p>So, yeah, we do need to be careful to clearly demark WHICH game we're talking about. It would really save on misunderstandings.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8381503, member: 22779"] Yes, I am well aware of this approach to game design and how the OSR holds this up as a feature and not a flaw. I'm much more of the opinion that it is a flaw in game design. The lack of mechanics causes far more problems at tables than it solves. Again, this is my opinion, and certainly not fact. But, honestly [USER=29398]@Lanefan[/USER], we are not going to agree on this. I look at game development over the past forty years and come to a very different conclusion than you do. I mean, your first line about rerolls being a flaw pretty much says it all right there. To me, the AD&D approach was always a problem and I saw 3e (and later changes) as being very positive changes and certainly not a flaw. So, yeah, we do need to be careful to clearly demark WHICH game we're talking about. It would really save on misunderstandings. [/QUOTE]
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