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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8381514" data-attributes="member: 22779"><p>And it's generally considered a bad one there too.</p><p></p><p>But, ok, so, you do this once. Now, the next time the same group has to deal with NPC's, in a similar situation, what do you think will happen? All you've done is teach players that NPC's are far more trouble than they are worth. It's far better to never bother interacting with them beyond the bare minimum, because, any interaction will be used against them to create a "challenge" over which the players have zero input or control.</p><p></p><p>And then the DM's start complaining about how players won't interact with their settings, won't engage in anything other than combat. It's because of approaches like this that just such the joy out of play. "Oh, hey, you have an NPC? Guess what? That NPC will be nothing but an albatross around your neck. Oh, you don't save the NPC? Well I guess now everyone hates you here's your penalty".</p><p></p><p>Yeah, no thanks.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8381514, member: 22779"] And it's generally considered a bad one there too. But, ok, so, you do this once. Now, the next time the same group has to deal with NPC's, in a similar situation, what do you think will happen? All you've done is teach players that NPC's are far more trouble than they are worth. It's far better to never bother interacting with them beyond the bare minimum, because, any interaction will be used against them to create a "challenge" over which the players have zero input or control. And then the DM's start complaining about how players won't interact with their settings, won't engage in anything other than combat. It's because of approaches like this that just such the joy out of play. "Oh, hey, you have an NPC? Guess what? That NPC will be nothing but an albatross around your neck. Oh, you don't save the NPC? Well I guess now everyone hates you here's your penalty". Yeah, no thanks. [/QUOTE]
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