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Why Exploration Is the Worst Pillar
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<blockquote data-quote="iserith" data-source="post: 8381555" data-attributes="member: 97077"><p>Finding food and water falls under the rules for Foraging and, if you're doing that while traveling, the Activities While Traveling rules. Similar to the ranger automatically succeeding on navigation in favored terrain (as long as there's not a magical effect causing them to get lost), the outlander automatically succeeds on the check to forage (as long as the land offers food and water).</p><p></p><p>The trade-off is that as the outlander forages while traveling, the outlander does not contribute passive Perception to noticing hidden threats and is thus surprised if a monster tries to sneak up on the party or possibly runs right into a trap if they are at the front of the marching order. Now, an <em>outlander ranger </em>can both forage and stay alert to hidden threats while in favored terrain and find twice the food, but someone else will need to navigate to avoid getting lost. It's also notable that the outlander's feature seems to suggest a kind of bonus to navigation in certain situations (up to DM, perhaps advantage) so it might be better in some party compositions or scenarios to navigate than forage. The character can't do both while traveling and will have to choose.</p><p></p><p>So, yeah, if you want to prioritize keeping your food and water stocked up, outlander is a good choice. But like most things it comes with trade-offs. It's also worth nothing that if someone is taking outlander because they hate dealing with ration-counting, that's really just something to talk about with the DM so the DM can avoid presenting content the players don't like.</p><p></p><p>For my part, I often create a roll table for foraging that has on it valuable herbs, spices, flowers, animals, and whatnot. This creates more incentive to forage since it means gold or trade goods in the PCs' pockets or potentially things that can deal with poisons or disease. The forager might just find food and water and that's often good enough, but sometimes they hit upon a score! The question is - is it worth letting your guard down to find these things? The players must make this meaningful choice themselves.</p></blockquote><p></p>
[QUOTE="iserith, post: 8381555, member: 97077"] Finding food and water falls under the rules for Foraging and, if you're doing that while traveling, the Activities While Traveling rules. Similar to the ranger automatically succeeding on navigation in favored terrain (as long as there's not a magical effect causing them to get lost), the outlander automatically succeeds on the check to forage (as long as the land offers food and water). The trade-off is that as the outlander forages while traveling, the outlander does not contribute passive Perception to noticing hidden threats and is thus surprised if a monster tries to sneak up on the party or possibly runs right into a trap if they are at the front of the marching order. Now, an [I]outlander ranger [/I]can both forage and stay alert to hidden threats while in favored terrain and find twice the food, but someone else will need to navigate to avoid getting lost. It's also notable that the outlander's feature seems to suggest a kind of bonus to navigation in certain situations (up to DM, perhaps advantage) so it might be better in some party compositions or scenarios to navigate than forage. The character can't do both while traveling and will have to choose. So, yeah, if you want to prioritize keeping your food and water stocked up, outlander is a good choice. But like most things it comes with trade-offs. It's also worth nothing that if someone is taking outlander because they hate dealing with ration-counting, that's really just something to talk about with the DM so the DM can avoid presenting content the players don't like. For my part, I often create a roll table for foraging that has on it valuable herbs, spices, flowers, animals, and whatnot. This creates more incentive to forage since it means gold or trade goods in the PCs' pockets or potentially things that can deal with poisons or disease. The forager might just find food and water and that's often good enough, but sometimes they hit upon a score! The question is - is it worth letting your guard down to find these things? The players must make this meaningful choice themselves. [/QUOTE]
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