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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Imaro" data-source="post: 8381819" data-attributes="member: 48965"><p>It has everything to do with the original conversation you interjected into... perhaps you should go back and read it to make sure you actually understand what was being discussed.</p><p></p><p></p><p></p><p>Go back and re-read, much of the conversation centered on engaging with the tropes of the genre and constructing challenges. </p><p></p><p></p><p>No it's about claiming exploration challenges don't work but then when presented with ways to make them work... like oh say the choice to save an NPC or stay safe in the wild... claiming your players don't want to save an NPC... or children wouldn't make bad choices... or this genre trope is "bad" or the ton of other excuses that have nothing to do with mechanics that have been consistently used to shoot down ways others have gotten exploration challenges to work for them in 5e.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8381819, member: 48965"] It has everything to do with the original conversation you interjected into... perhaps you should go back and read it to make sure you actually understand what was being discussed. Go back and re-read, much of the conversation centered on engaging with the tropes of the genre and constructing challenges. No it's about claiming exploration challenges don't work but then when presented with ways to make them work... like oh say the choice to save an NPC or stay safe in the wild... claiming your players don't want to save an NPC... or children wouldn't make bad choices... or this genre trope is "bad" or the ton of other excuses that have nothing to do with mechanics that have been consistently used to shoot down ways others have gotten exploration challenges to work for them in 5e. [/QUOTE]
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