Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8381828" data-attributes="member: 16814"><p>And this is what confuses me. 5e provides a set of rules that interact with survival. These rules break down into two parts, those that describe the nature of the challenges and those that interact with those challenges. In 5e, the former is really just consumption of rations and water, with secondary inputs from the exhaustion, encumbrance, and rest cycles. The only options 5e provide officially is the variant encumbrance rules and the variant rest rules (gritty). On the latter, almost every single instance of a rule that interacts does so to reduce the effects of the first. Spells negate food/water. Backgrounds negate food/water. Spells remove exhaustion. Spells eventually negate need for travel at all. Magic items remove encumbrance issues. When taken in total, 5e presents survival challenges that are very, very quickly negated by the other rules of the system, most of which are not optional (magic items are). </p><p></p><p>The defense for this is to literally state that you can just ignore the parts that cause problems and create new rules that aid in survival challenges. This is then lauded as a strength of the 5e system -- that you can ignore parts of it or come up with bits on your own and 5e tells you that you can do this! I guess if 5e didn't tell you to do the work on your own, that you couldn't do it, so 5e deserves full credit for you doing work on your own because it told you to do work on your own? Little fuzzy here. I'm just very confused how 5e gets defended and/or lauded for being a great system that supports survival challenges when the reality is that it tells you to fix it for yourself and then gives you stuff you have to fix! I'm even further confused by the arguments that then suggest or outright state that it's a personal failing for anyone to not be happy with this state of affairs -- that if you don't think 5e is doing a great job of telling you to do the work yourself that it's because you need hand-holding.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8381828, member: 16814"] And this is what confuses me. 5e provides a set of rules that interact with survival. These rules break down into two parts, those that describe the nature of the challenges and those that interact with those challenges. In 5e, the former is really just consumption of rations and water, with secondary inputs from the exhaustion, encumbrance, and rest cycles. The only options 5e provide officially is the variant encumbrance rules and the variant rest rules (gritty). On the latter, almost every single instance of a rule that interacts does so to reduce the effects of the first. Spells negate food/water. Backgrounds negate food/water. Spells remove exhaustion. Spells eventually negate need for travel at all. Magic items remove encumbrance issues. When taken in total, 5e presents survival challenges that are very, very quickly negated by the other rules of the system, most of which are not optional (magic items are). The defense for this is to literally state that you can just ignore the parts that cause problems and create new rules that aid in survival challenges. This is then lauded as a strength of the 5e system -- that you can ignore parts of it or come up with bits on your own and 5e tells you that you can do this! I guess if 5e didn't tell you to do the work on your own, that you couldn't do it, so 5e deserves full credit for you doing work on your own because it told you to do work on your own? Little fuzzy here. I'm just very confused how 5e gets defended and/or lauded for being a great system that supports survival challenges when the reality is that it tells you to fix it for yourself and then gives you stuff you have to fix! I'm even further confused by the arguments that then suggest or outright state that it's a personal failing for anyone to not be happy with this state of affairs -- that if you don't think 5e is doing a great job of telling you to do the work yourself that it's because you need hand-holding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top