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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Ovinomancer" data-source="post: 8382088" data-attributes="member: 16814"><p>Of course RPGs take work. This isn't a defense against saying that 5e requires specific work in this specific area. There are other systems that do not require you to ignore parts of the system or to invent in subsystems at all in order to do what it says it can do on the tin. 5e, on the other hand, suggests it can do survival on the tin -- it has rules for it after all -- but then takes that away. You have to do the work, in this case, no because of the general level of effort it takes to make RPGs work in general, but specifically to address this failure of the system to operate. The work his is caused by the system, it's not a necessary part of running RPGs in general.</p><p></p><p>Ah, the strawmen, they keep getting stuffed and keep getting beat up triumphantly. You put forth that it's trivial to observe, analyze, and repair the 5e system if you want to have survival challenges that aren't thwarted by other system elements, but the only thing you have here is an assertion that it only takes a brain. I suppose, then, anyone that ever asks for help on this you'd consider brainless? No, of course not, you'd probably leap to provide suggestions, because it's only brainless if 5e needs defending from criticism and just good advice to ask if 5e isn't under criticism.</p><p></p><p>Why does 5e engender such loyalty that insults will readily fly in defense of it being criticized to any degree while the same question asked differently (help me fix 5e to enable survival challenges) will instead receive encouragement and advice?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8382088, member: 16814"] Of course RPGs take work. This isn't a defense against saying that 5e requires specific work in this specific area. There are other systems that do not require you to ignore parts of the system or to invent in subsystems at all in order to do what it says it can do on the tin. 5e, on the other hand, suggests it can do survival on the tin -- it has rules for it after all -- but then takes that away. You have to do the work, in this case, no because of the general level of effort it takes to make RPGs work in general, but specifically to address this failure of the system to operate. The work his is caused by the system, it's not a necessary part of running RPGs in general. Ah, the strawmen, they keep getting stuffed and keep getting beat up triumphantly. You put forth that it's trivial to observe, analyze, and repair the 5e system if you want to have survival challenges that aren't thwarted by other system elements, but the only thing you have here is an assertion that it only takes a brain. I suppose, then, anyone that ever asks for help on this you'd consider brainless? No, of course not, you'd probably leap to provide suggestions, because it's only brainless if 5e needs defending from criticism and just good advice to ask if 5e isn't under criticism. Why does 5e engender such loyalty that insults will readily fly in defense of it being criticized to any degree while the same question asked differently (help me fix 5e to enable survival challenges) will instead receive encouragement and advice? [/QUOTE]
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