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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8382339" data-attributes="member: 6801228"><p>They were too scared of reprisals from the sorcerer king and being beaten by his high level guards to help me. They figured if they did they would die. </p><p></p><p>It was a very self-centered group, very few people helped each other out at any point, especially if it came at a cost, which my character paid on more than one occasion. If they had seen the clues, and known it wasn't a risk to them, they would have fought. Even the DM expected them to step up without the clues, but they didn't. </p><p></p><p>This was also a game where I had told the DM during downtime that I was helping to smuggle former slaves and prostitutes out of the city, doing what I could to help others. He revealed a few sessions later that the person I was trusting them with was actually a villain and I had been funneling them to even worse slavery. You might think, why did you trust that guy then? Well, I never met them in-game. It was all done via background and off-screen talks. I don't think I'd ever even learned his name until the DM revealed that my downtime good acts were actually evil the whole time. </p><p></p><p>Lack of information can hurt the game just as much as anything else, and "your character wouldn't know" isn't always a good enough justification.</p><p></p><p></p><p></p><p>If they are going to fail, I want it to be because of their actions, not because the dice decided that they have no clue what is going on. Especially when if they really care about the mission, they will grind the stones to dust looking for clues.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8382339, member: 6801228"] They were too scared of reprisals from the sorcerer king and being beaten by his high level guards to help me. They figured if they did they would die. It was a very self-centered group, very few people helped each other out at any point, especially if it came at a cost, which my character paid on more than one occasion. If they had seen the clues, and known it wasn't a risk to them, they would have fought. Even the DM expected them to step up without the clues, but they didn't. This was also a game where I had told the DM during downtime that I was helping to smuggle former slaves and prostitutes out of the city, doing what I could to help others. He revealed a few sessions later that the person I was trusting them with was actually a villain and I had been funneling them to even worse slavery. You might think, why did you trust that guy then? Well, I never met them in-game. It was all done via background and off-screen talks. I don't think I'd ever even learned his name until the DM revealed that my downtime good acts were actually evil the whole time. Lack of information can hurt the game just as much as anything else, and "your character wouldn't know" isn't always a good enough justification. If they are going to fail, I want it to be because of their actions, not because the dice decided that they have no clue what is going on. Especially when if they really care about the mission, they will grind the stones to dust looking for clues. [/QUOTE]
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Why Exploration Is the Worst Pillar
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