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Why Exploration Is the Worst Pillar
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<blockquote data-quote="tetrasodium" data-source="post: 8383459" data-attributes="member: 93670"><p>Goodberry, create food & water, etc still exist but the opportunity cost of preparing them is much lower since you can use any unused spell slot of equal or hgher level to cast them just before recovering said spell slot rather than needing to devote a spell slot & hoping it won't be needed. Tiny hut is upgraded from a tent to an improved version of force cage that the caster can allow allies to move in/out of but block enemies & enemy LoS/Spells in but not ally LoS out on top of being something that can be cast without consuming a spell slot. That's the start, things rocket downhill with these</p><p>I quote : "<em>Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, </em><strong><em>which is high enough that most characters don’t usually have to worry about it.</em></strong>". The outlander background is pretty common & can be taken by anyone at level 1, it gives athletics/survival proficiency and "<em>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, <strong>you can find food and fresh water for yourself and up to five other people each day</strong>, provided that the land offers berries, small game, water, and so forth.</em>"</p><p>Yea... it's bad.</p><p></p><p></p><p>Surprise only lasts the first round and only kicks in if actually attacked by surprise. If players are being subject to surprise attacks so often that the game looks more like deadspace or gauntlet you have a very odd dungeon crawl not exploration. Surprise in past editions caused your AC to be your flat footed ac making nearly every attack a guaranteed hit & was very dangerous as a result...all itdoes in 5e is "<em>If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.</em>". That's not especially dangerous in 5e given the extreme buffer provided by how phb197 works with spells & abilities like bonus action ranged healing word, 1hp heal LoH, & so on to reset the buffer for damage between zero and negative your max hp. Even with attacks on a downed pc being an automatic crit that buffer is so large & so easily reset that it's really only a risk at very low levels. </p><p>.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8383459, member: 93670"] Goodberry, create food & water, etc still exist but the opportunity cost of preparing them is much lower since you can use any unused spell slot of equal or hgher level to cast them just before recovering said spell slot rather than needing to devote a spell slot & hoping it won't be needed. Tiny hut is upgraded from a tent to an improved version of force cage that the caster can allow allies to move in/out of but block enemies & enemy LoS/Spells in but not ally LoS out on top of being something that can be cast without consuming a spell slot. That's the start, things rocket downhill with these I quote : "[I]Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, [/I][B][I]which is high enough that most characters don’t usually have to worry about it.[/I][/B]". The outlander background is pretty common & can be taken by anyone at level 1, it gives athletics/survival proficiency and "[I]You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, [B]you can find food and fresh water for yourself and up to five other people each day[/B], provided that the land offers berries, small game, water, and so forth.[/I]" Yea... it's bad. Surprise only lasts the first round and only kicks in if actually attacked by surprise. If players are being subject to surprise attacks so often that the game looks more like deadspace or gauntlet you have a very odd dungeon crawl not exploration. Surprise in past editions caused your AC to be your flat footed ac making nearly every attack a guaranteed hit & was very dangerous as a result...all itdoes in 5e is "[I]If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.[/I]". That's not especially dangerous in 5e given the extreme buffer provided by how phb197 works with spells & abilities like bonus action ranged healing word, 1hp heal LoH, & so on to reset the buffer for damage between zero and negative your max hp. Even with attacks on a downed pc being an automatic crit that buffer is so large & so easily reset that it's really only a risk at very low levels. . [/QUOTE]
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