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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Mordhau" data-source="post: 8383592" data-attributes="member: 7032137"><p>Hmmm...</p><p></p><p>I'm always bemused that people treat WotC thought bubbles seriously. They state some guff about 3 pillars and we take it seriously?</p><p></p><p>So what is exploration then in the three pillars sense?</p><p></p><p>The DMG has a section on "Exploration" on page 242 which says "this section provides guidance for running exploration especially travel, tracking and visibility" which is unhelpful. What else is exploration then? Why is travel exploration? The difference between travel to get from A to B and travel for the sake of exploring an area is one of the areas that I see frequently cause confusion. This becomes a lot clearer if for example you compare the journey rules for Adventures in Middle Earth with more traditional Hex Crawl rules; they're two very different resoultion systems for two very different purposes.</p><p></p><p>In this <a href="https://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf" target="_blank">UA article</a>, we get:</p><p></p><p></p><p></p><p>Which is not much help either. Exploration XP therefore is XP you get for doing things in D&D.</p><p></p><p>It also completely confuses means and ends (what if I steal the diamond from the baron by having my bard use his expertise in persuasion to carry out an elaborate con? Retrieving a mighty weapon from a dragon's hoard might presumably involve engaging the dragon in combat.)</p><p></p><p>What about the PHB?</p><p></p><p>It's the players deciding the actions and DM deciding what happens. Wait. Isn't that called playing the damn game? </p><p></p><p>So probably the best definition of "Exploration" as a pillar is that it's some kind of catch-all that involves doing stereotypically D&D stuff that isn't covered by the pillars of combat and social interaction.</p><p></p><p>Which brings us back to the main problem. For exploration to be a pillar at all the whole concept needs to be clearly defined and make sense. It doesn't.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8383592, member: 7032137"] Hmmm... I'm always bemused that people treat WotC thought bubbles seriously. They state some guff about 3 pillars and we take it seriously? So what is exploration then in the three pillars sense? The DMG has a section on "Exploration" on page 242 which says "this section provides guidance for running exploration especially travel, tracking and visibility" which is unhelpful. What else is exploration then? Why is travel exploration? The difference between travel to get from A to B and travel for the sake of exploring an area is one of the areas that I see frequently cause confusion. This becomes a lot clearer if for example you compare the journey rules for Adventures in Middle Earth with more traditional Hex Crawl rules; they're two very different resoultion systems for two very different purposes. In this [URL='https://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf']UA article[/URL], we get: Which is not much help either. Exploration XP therefore is XP you get for doing things in D&D. It also completely confuses means and ends (what if I steal the diamond from the baron by having my bard use his expertise in persuasion to carry out an elaborate con? Retrieving a mighty weapon from a dragon's hoard might presumably involve engaging the dragon in combat.) What about the PHB? It's the players deciding the actions and DM deciding what happens. Wait. Isn't that called playing the damn game? So probably the best definition of "Exploration" as a pillar is that it's some kind of catch-all that involves doing stereotypically D&D stuff that isn't covered by the pillars of combat and social interaction. Which brings us back to the main problem. For exploration to be a pillar at all the whole concept needs to be clearly defined and make sense. It doesn't. [/QUOTE]
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