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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Lanefan" data-source="post: 8383600" data-attributes="member: 29398"><p>Here is what you said, repeated verbatim through the wonders of cut-and-paste:</p><p></p><p>Finding a new vista ... may be part and parcel of exploration, but [isn't] part of the exploration pillar.</p><p></p><p>You literally, and in not many more words, are saying here that exploration isn't part of exploration!</p><p></p><p>In this case the direct analogy would be to say your house (the game) is comprised of three pillars, the sum total of which is your house (the game). Obviously, to make it a functional house those pillars would be both a) interconnected and b) hollow on the inside, with all the living space being inthe hollow areas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sometimes it's not specific to any one pillar; but it quite often can be and when it is, it's most often tied to the info-gathering and learning aspects of exploration.</p><p></p><p>The DM describing a new area for the first time: exploration all the way. The PCs/players are learning something new about the world.</p><p>The DM describing the same area for the third time to the same PCs: not exploration. They're not learning anything new.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8383600, member: 29398"] Here is what you said, repeated verbatim through the wonders of cut-and-paste: Finding a new vista ... may be part and parcel of exploration, but [isn't] part of the exploration pillar. You literally, and in not many more words, are saying here that exploration isn't part of exploration! In this case the direct analogy would be to say your house (the game) is comprised of three pillars, the sum total of which is your house (the game). Obviously, to make it a functional house those pillars would be both a) interconnected and b) hollow on the inside, with all the living space being inthe hollow areas. :) Sometimes it's not specific to any one pillar; but it quite often can be and when it is, it's most often tied to the info-gathering and learning aspects of exploration. The DM describing a new area for the first time: exploration all the way. The PCs/players are learning something new about the world. The DM describing the same area for the third time to the same PCs: not exploration. They're not learning anything new. [/QUOTE]
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