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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Mordhau" data-source="post: 8383601" data-attributes="member: 7032137"><p>Changes I think I would make:</p><p></p><p>Change Goodberry dramatically: it shouldn't provide sustenance for a day. You could possibly have it do something like temporarily remove the effects of exhaustion, which would have interesting implications for wilderness travel and survival (but you'd need to put some hard limits on that). Still that would actually make PCs willing to push on and be willing to risk exhaustion. (Maybe there's a risk of addiction to Goodberries or something like that).</p><p></p><p>Wind down rituals somewhat. I would make them so they require a spell slot of the same level so they still drain resources. Also neuter some. Comprehend Languages should not work on written language (Or it does it should require something like a level 4 slot). Having to find someone who can translate ancient texts is a plot and adventure driver.</p><p></p><p>Remove the ability of Lay on Hands to remove cure disease until level 9 or something like that (I mean seriously WTF? If you don't want diseases in your games then just don't use diseases in your game.)</p><p></p><p>Put some limits on cantrips - at least the non combat ones.</p><p>"You all clamber out of the sewer, you are covered with blood and filth and smell awful"</p><p>"I cast prestigiation"</p><p>"It only cleans a cubic foot"</p><p>"That's ok. I cast it a dozen times".</p><p>A lot of them could stand to be first level rituals (and perhaps beefed up a bit in the process to account for the fact they drain resources).</p><p></p><p>Leomunds Tiny Hut needs to be either much higher level.</p><p></p><p>Replace Natural Explorer with Deft Explorer (although really I think the latter is a little underwhelming now).</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8383601, member: 7032137"] Changes I think I would make: Change Goodberry dramatically: it shouldn't provide sustenance for a day. You could possibly have it do something like temporarily remove the effects of exhaustion, which would have interesting implications for wilderness travel and survival (but you'd need to put some hard limits on that). Still that would actually make PCs willing to push on and be willing to risk exhaustion. (Maybe there's a risk of addiction to Goodberries or something like that). Wind down rituals somewhat. I would make them so they require a spell slot of the same level so they still drain resources. Also neuter some. Comprehend Languages should not work on written language (Or it does it should require something like a level 4 slot). Having to find someone who can translate ancient texts is a plot and adventure driver. Remove the ability of Lay on Hands to remove cure disease until level 9 or something like that (I mean seriously WTF? If you don't want diseases in your games then just don't use diseases in your game.) Put some limits on cantrips - at least the non combat ones. "You all clamber out of the sewer, you are covered with blood and filth and smell awful" "I cast prestigiation" "It only cleans a cubic foot" "That's ok. I cast it a dozen times". A lot of them could stand to be first level rituals (and perhaps beefed up a bit in the process to account for the fact they drain resources). Leomunds Tiny Hut needs to be either much higher level. Replace Natural Explorer with Deft Explorer (although really I think the latter is a little underwhelming now). [/QUOTE]
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