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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Lyxen" data-source="post: 8383684" data-attributes="member: 7032025"><p>Or it might be that it's actually a good mechanic that speeds up play a lot and take some unnecessary hassle out of skills resolution. That's my take on it, even though 4e and 5e did not follow suit (I'm sure about 5e and pretty sure about 4e). But 5e has even better, automatic success or failure.</p><p></p><p></p><p></p><p>Why ? Just for the pleasure of rolling the dice ? Of frustrating the players ? It's not a roll-playing game.</p><p></p><p></p><p></p><p>Or it serves to make exploration story-driven rather than more random. Again, YCMV and to each his own, I can understand both ways of wanting to play the game.</p><p></p><p></p><p></p><p>It works for a lot of us, you know, it's about role-playing, the character might have thought about bringing something that the player did not know about. I don't have to be a wizard to play one, which is a good thing. And I have better things to do than to list extra pairs of socks on my character sheet, for example.</p><p></p><p>Again, it's a question of style of play, both are valid, calling one "cheating" is not going to make the discussion go better.</p><p></p><p></p><p></p><p>And this is probably one of the reasons for the different opinions above, I enjoy exploration, but like roleplaying even more in general. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8383684, member: 7032025"] Or it might be that it's actually a good mechanic that speeds up play a lot and take some unnecessary hassle out of skills resolution. That's my take on it, even though 4e and 5e did not follow suit (I'm sure about 5e and pretty sure about 4e). But 5e has even better, automatic success or failure. Why ? Just for the pleasure of rolling the dice ? Of frustrating the players ? It's not a roll-playing game. Or it serves to make exploration story-driven rather than more random. Again, YCMV and to each his own, I can understand both ways of wanting to play the game. It works for a lot of us, you know, it's about role-playing, the character might have thought about bringing something that the player did not know about. I don't have to be a wizard to play one, which is a good thing. And I have better things to do than to list extra pairs of socks on my character sheet, for example. Again, it's a question of style of play, both are valid, calling one "cheating" is not going to make the discussion go better. And this is probably one of the reasons for the different opinions above, I enjoy exploration, but like roleplaying even more in general. :D [/QUOTE]
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