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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Imaro" data-source="post: 8383702" data-attributes="member: 48965"><p>And again I'm confused... when I create a combat encounter for the PC's... am I not intentionally making the situation worse? If I choose to place a trap in a dungeon they will explore...am I not intentionally making things worse for the PC's? When I decide the NPC King needs to be convinced to aid the PC's...am I not intentionally making things worse for the PC's? This is why I find this line of reasoning silly, a big chunk of the DM's responsibility is to create challenges for the PC's by creating and adding complications... and yet for some reason they shouldn't in a specific pillar of the game. Why? The only answer I've been able to infer from you and others is... because it weakens the argument you are making about the exploration pillar. SO please explain...</p></blockquote><p></p>
[QUOTE="Imaro, post: 8383702, member: 48965"] And again I'm confused... when I create a combat encounter for the PC's... am I not intentionally making the situation worse? If I choose to place a trap in a dungeon they will explore...am I not intentionally making things worse for the PC's? When I decide the NPC King needs to be convinced to aid the PC's...am I not intentionally making things worse for the PC's? This is why I find this line of reasoning silly, a big chunk of the DM's responsibility is to create challenges for the PC's by creating and adding complications... and yet for some reason they shouldn't in a specific pillar of the game. Why? The only answer I've been able to infer from you and others is... because it weakens the argument you are making about the exploration pillar. SO please explain... [/QUOTE]
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