Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordhau" data-source="post: 8383733" data-attributes="member: 7032137"><p>I think puzzles are intended to be part of exploration probably. As seemed clear in the links I posted earlier, the WotC descriptions of exploration I posted a page or two back things like stealth are part of exploration.</p><p></p><p>Basically the intended pillar seems to work like this.</p><p></p><p>A: Is it a well-known D&D activity? Y go to B/N go to D</p><p>B: If Yes, is it primarily talking or Fighting Y go to D /N go to C</p><p>C: It's exploration!</p><p>D: It not exploration</p><p></p><p>I think that thinking of it in terms of the common English meaning of the word just causes confusion. Solving puzzles is something you do while moving around in a dungeon so it's exploration. Sneaking into someone's house is a sterotypically thiefy thing so it's exploration.</p><p></p><p>It's not that I think that everything that is not talking or fighting is exploration. Certain things are complex enough that they need their own separate subsystems to deal with like domain level play or mass combat so presumably would be new pillars.</p><p></p><p>I think it's called 'exploration' because WotC always goes back to the dungeon as the default activity of the game with every new edition and therefore designs all the rules around that assumption. It would probably have been better named the "dungeoneering" pillar. That helps to explain why certain stuff like wilderness survival which people tend to intuitvely associate with the term 'exploration' is largely treated in the rules as "boring stuff you skip over with class features". Obviously that's not what they have in mind.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8383733, member: 7032137"] I think puzzles are intended to be part of exploration probably. As seemed clear in the links I posted earlier, the WotC descriptions of exploration I posted a page or two back things like stealth are part of exploration. Basically the intended pillar seems to work like this. A: Is it a well-known D&D activity? Y go to B/N go to D B: If Yes, is it primarily talking or Fighting Y go to D /N go to C C: It's exploration! D: It not exploration I think that thinking of it in terms of the common English meaning of the word just causes confusion. Solving puzzles is something you do while moving around in a dungeon so it's exploration. Sneaking into someone's house is a sterotypically thiefy thing so it's exploration. It's not that I think that everything that is not talking or fighting is exploration. Certain things are complex enough that they need their own separate subsystems to deal with like domain level play or mass combat so presumably would be new pillars. I think it's called 'exploration' because WotC always goes back to the dungeon as the default activity of the game with every new edition and therefore designs all the rules around that assumption. It would probably have been better named the "dungeoneering" pillar. That helps to explain why certain stuff like wilderness survival which people tend to intuitvely associate with the term 'exploration' is largely treated in the rules as "boring stuff you skip over with class features". Obviously that's not what they have in mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top