Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8384298" data-attributes="member: 29398"><p>Fair enough; and I agree that exploration challenges can be hard to manufacture given all the out-clauses 5e gives its characters. It's a problem that long predates 5e, though 5e certainly hasn't done anything to solve it.</p><p></p><p>What I'm seeing, though, is a repeated sentiment that amounts to "Because exploration has few or no challenges and-or doesn't engage with many game mechanics, it isn't important to game play". I very much disagree that lack of challenge in a game element makes that element unimportant or irrelevant.</p><p></p><p>Example: the PCs chatting with each other around the campfire. No challenge anywhere and nary a game mechanic in sight yet this type of Social-pillar stuff is often absolutely vital for character development, and in some cases for player engagement.</p><p></p><p>Well, to some extent the same goes for non-challenge freeform exploration: it's a useful means of immersion into the setting for all, and for some it provides a higher degree of engagement.</p><p></p><p>Indeed; I think we mught be simply disagreeing as to where that cutoff point is.</p><p></p><p>Where I'll play it out; it's a known fact of life here that there'll be times when some of the PCs (and thus players) won't be involved for a while, which if nothing else gives those not-involved players a chance to grab a beer or get some non-game chat out of their systems. (usually for something like this, were I the DM I'd take you into another room and sort out your PC's searching efforts in a bit more detail)</p><p></p><p>Ah, but the way I see it is that if searching the room takes 10 minutes then after that 10 minutes you'll get a roll to see how well your searching went, and that's that. Spending another 10 minutes - or another two hours - simply isn't going to help unless you materially change something you're doing; as your initial roll has already determined the results of your best effort. (re-rolling is a non-starter for me)</p><p></p><p>But a material change in approach means you're in effect starting over. For example, if your initial search was done discreetly so as to not leave signs of your presence and came up dry, changing tack to "Screw it, I don't care if they know I was here" and trying again would get another roll.</p><p></p><p>This points to a difference in how we perceive characters in general, perhaps.</p><p></p><p>I tend to see adventurers as ordinary people who have become good at a few things but - far more importantly - are willing to take risks and endure hardships that others are not. </p><p></p><p>And sure, someone trained in investigation might be as good as real-world law enforcement; but without all the modern tech (or magic, in a game world) that might not be saying very much.</p><p></p><p>Advantage and, on average, +15? I thought 5e's bounded accuracy was supposed to eliminate that sort of thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8384298, member: 29398"] Fair enough; and I agree that exploration challenges can be hard to manufacture given all the out-clauses 5e gives its characters. It's a problem that long predates 5e, though 5e certainly hasn't done anything to solve it. What I'm seeing, though, is a repeated sentiment that amounts to "Because exploration has few or no challenges and-or doesn't engage with many game mechanics, it isn't important to game play". I very much disagree that lack of challenge in a game element makes that element unimportant or irrelevant. Example: the PCs chatting with each other around the campfire. No challenge anywhere and nary a game mechanic in sight yet this type of Social-pillar stuff is often absolutely vital for character development, and in some cases for player engagement. Well, to some extent the same goes for non-challenge freeform exploration: it's a useful means of immersion into the setting for all, and for some it provides a higher degree of engagement. Indeed; I think we mught be simply disagreeing as to where that cutoff point is. Where I'll play it out; it's a known fact of life here that there'll be times when some of the PCs (and thus players) won't be involved for a while, which if nothing else gives those not-involved players a chance to grab a beer or get some non-game chat out of their systems. (usually for something like this, were I the DM I'd take you into another room and sort out your PC's searching efforts in a bit more detail) Ah, but the way I see it is that if searching the room takes 10 minutes then after that 10 minutes you'll get a roll to see how well your searching went, and that's that. Spending another 10 minutes - or another two hours - simply isn't going to help unless you materially change something you're doing; as your initial roll has already determined the results of your best effort. (re-rolling is a non-starter for me) But a material change in approach means you're in effect starting over. For example, if your initial search was done discreetly so as to not leave signs of your presence and came up dry, changing tack to "Screw it, I don't care if they know I was here" and trying again would get another roll. This points to a difference in how we perceive characters in general, perhaps. I tend to see adventurers as ordinary people who have become good at a few things but - far more importantly - are willing to take risks and endure hardships that others are not. And sure, someone trained in investigation might be as good as real-world law enforcement; but without all the modern tech (or magic, in a game world) that might not be saying very much. Advantage and, on average, +15? I thought 5e's bounded accuracy was supposed to eliminate that sort of thing! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top