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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Lanefan" data-source="post: 8384642" data-attributes="member: 29398"><p>4-ish hours here, but otherwise same.</p><p></p><p>It doesn't happen all the time here either, but it does happen and is really useful for getting to know other players' characters and for presenting a bit of what makes your PC tick, in a non-stress situation. Times like this also provide a chance for things like in-party romances, rivalries, friendships, etc. to develop; without which a party-based game is, IMO, lesser.</p><p></p><p>That, and the way we see it we know we're going to play again next week, and the week after that, and so on into the almost-boundless future; so there's no need to rush anything right now as whatever we don't get to this week will still be there next week.</p><p></p><p>So it seems. I suspect were I in one of your games I'd be constantly asking for - and then insisting on - more detail. I also suspect arguments would follow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's one approach, for sure; and I too use the component-pouch idea for non-valued spell components (components with a listed value you still have to pay for and note on your sheet, just like 3e does it).</p><p></p><p>But one can get away with this for a components pouch for the simple reason that a components pouch isn't likely to affect one's encumbrance status. They're small, they're lightweight, and as they're on a belt they're easy to carry. Further, the contents have a net acquirement cost of zero, which nicely takes finances out of th epicture.</p><p></p><p>A backpack, by comparison, can get huge and bulky and hella heavy if allowed to; and while I don't enforce encumbrance to the letter (or anywhere even close!) there's still limits. </p><p></p><p>Further, just about everything inside said pack costs money - big-ish money, in some cases. Sure, rations and torches and iron spikes are dirt cheap; but things like high-grade spyglasses or telescopes, accurate sextants, or vials of scroll-grade ink for copying spells can pack a serious cost for a low-level character. Depending on location (e.g. if you're operating in an area whose main language doesn't have a written form) even ordinary quills, ink and parchment might be very costly and-or hard to find.</p><p></p><p>So, even if I were to go with your idea of a backpack being similar to a components pouch I'd have no way of setting a value on it, as the contents of a backpack (and their value) can vary so widely from one character to another.</p><p></p><p>Oh, and to forestall the obvious: yes, I expect and non-negotiably demand that character finances be meticulously tracked, largely due to some unfortunate instances in the past where they "conveniently" weren't....</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8384642, member: 29398"] 4-ish hours here, but otherwise same. It doesn't happen all the time here either, but it does happen and is really useful for getting to know other players' characters and for presenting a bit of what makes your PC tick, in a non-stress situation. Times like this also provide a chance for things like in-party romances, rivalries, friendships, etc. to develop; without which a party-based game is, IMO, lesser. That, and the way we see it we know we're going to play again next week, and the week after that, and so on into the almost-boundless future; so there's no need to rush anything right now as whatever we don't get to this week will still be there next week. So it seems. I suspect were I in one of your games I'd be constantly asking for - and then insisting on - more detail. I also suspect arguments would follow. :) That's one approach, for sure; and I too use the component-pouch idea for non-valued spell components (components with a listed value you still have to pay for and note on your sheet, just like 3e does it). But one can get away with this for a components pouch for the simple reason that a components pouch isn't likely to affect one's encumbrance status. They're small, they're lightweight, and as they're on a belt they're easy to carry. Further, the contents have a net acquirement cost of zero, which nicely takes finances out of th epicture. A backpack, by comparison, can get huge and bulky and hella heavy if allowed to; and while I don't enforce encumbrance to the letter (or anywhere even close!) there's still limits. Further, just about everything inside said pack costs money - big-ish money, in some cases. Sure, rations and torches and iron spikes are dirt cheap; but things like high-grade spyglasses or telescopes, accurate sextants, or vials of scroll-grade ink for copying spells can pack a serious cost for a low-level character. Depending on location (e.g. if you're operating in an area whose main language doesn't have a written form) even ordinary quills, ink and parchment might be very costly and-or hard to find. So, even if I were to go with your idea of a backpack being similar to a components pouch I'd have no way of setting a value on it, as the contents of a backpack (and their value) can vary so widely from one character to another. Oh, and to forestall the obvious: yes, I expect and non-negotiably demand that character finances be meticulously tracked, largely due to some unfortunate instances in the past where they "conveniently" weren't.... [/QUOTE]
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