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General Tabletop Discussion
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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8384653" data-attributes="member: 6801228"><p>I think the problem is that you are assuming the Exploration pillar is the default of the game. If you are not actively in combat or actively in social, then you are in the exploration pillar. Which, again agreeing with Aldarc, just highlights that the pillars are a poor tool for describing the entirety of the game. </p><p></p><p>Let us take a different example. You go to the palace guards and convince them of a threat to the king's life. This is a Social Pillar encounter, clearly. The guards then decide to take you to see the king.</p><p></p><p>Example One: You say the guards decide to take you to the king, you arrive in the throne room. Has any exploration taken place? </p><p></p><p>Example Two: You say the guards take you to the king. You pass through the heavy golden gates of the palace into the courtyard, where dozens of soldiers in enchanted armor train and keep watch. The halls, as you pass through them, as line with statuary and banners of fallen insurgents. Finally, you arrive in the throne room, the carpet is blood red as all eyes turn towards you. Has any exploration taken place? </p><p></p><p>All I did was describe more. Which is a good thing, don't mistake that, but I moved from one social encounter to the other, and that was accomplished equally by both examples. You could say that "but the players could interrupt you and go explore the palace, and therefore your description counts as exploration" but by that same token, the players could have jumped the guard and killed him, and therefore my description was combat. </p><p></p><p>So, I think we are left with three models. </p><p></p><p>Model 1: Every description of anything for any reason is exploration. Describing the town is exploration, describing a sword is exploration, all of it is exploration. </p><p></p><p>Model 2: Exploration is passively engaged in. Every time you are not actively in combat or social encounters, you default to being in exploration. </p><p></p><p>Model 3: There are other parts of the game, perhaps other pillars, that have gone unnamed for the sake of ease and focus. Description may be a tool, but not one associated with any particular pillar, and there are aspects of the game that don't fit in any of the pillars well. </p><p></p><p></p><p>Personally, I think Model 3 is more accurate and best explains our issues. While it seems you are engaging in Model 2.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8384653, member: 6801228"] I think the problem is that you are assuming the Exploration pillar is the default of the game. If you are not actively in combat or actively in social, then you are in the exploration pillar. Which, again agreeing with Aldarc, just highlights that the pillars are a poor tool for describing the entirety of the game. Let us take a different example. You go to the palace guards and convince them of a threat to the king's life. This is a Social Pillar encounter, clearly. The guards then decide to take you to see the king. Example One: You say the guards decide to take you to the king, you arrive in the throne room. Has any exploration taken place? Example Two: You say the guards take you to the king. You pass through the heavy golden gates of the palace into the courtyard, where dozens of soldiers in enchanted armor train and keep watch. The halls, as you pass through them, as line with statuary and banners of fallen insurgents. Finally, you arrive in the throne room, the carpet is blood red as all eyes turn towards you. Has any exploration taken place? All I did was describe more. Which is a good thing, don't mistake that, but I moved from one social encounter to the other, and that was accomplished equally by both examples. You could say that "but the players could interrupt you and go explore the palace, and therefore your description counts as exploration" but by that same token, the players could have jumped the guard and killed him, and therefore my description was combat. So, I think we are left with three models. Model 1: Every description of anything for any reason is exploration. Describing the town is exploration, describing a sword is exploration, all of it is exploration. Model 2: Exploration is passively engaged in. Every time you are not actively in combat or social encounters, you default to being in exploration. Model 3: There are other parts of the game, perhaps other pillars, that have gone unnamed for the sake of ease and focus. Description may be a tool, but not one associated with any particular pillar, and there are aspects of the game that don't fit in any of the pillars well. Personally, I think Model 3 is more accurate and best explains our issues. While it seems you are engaging in Model 2. [/QUOTE]
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