Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8384741" data-attributes="member: 16814"><p>Sure, sure.</p><p></p><p>Well, that didn't last long, as here we are pivoting and dismissing by putting me in a neatly labelled box. Because this isn't true. What I showed was that 5e has a lot of interlocking rules for survival that take up page count and appear to be serious rules that require attention and effort. But, immediately, they negate that. I mean, lots of people have pointed out how the spells do it so quickly and better than can be done in the system, but even at 1st level an Outlander Ranger disables most of the rules that are presented. This isn't a matter of not liking abilities that mitigate or even eliminate survival but rather that the rule system is incoherent -- it provides rules as if this is a serious point of decision for the characters and then also provides rules that say "ignore those other rules entirely." There's a pretty big difference.</p><p></p><p>I've mentioned other games that I think do well by exploration with very few rules and those feature options that bypass or mitigate exploration challenges, they just do so as serious build choice options and they do it in very specific ways that make sense, not just "I can cast spells so mundane things are beneath me."</p><p></p><p>Well, I think you're vastly overestimating your ability to survive, and certainly overstating exactly how much of your time would be pinned to survival rather than anything else. And that's assuming you have some nice modern accessories to aid you (like a reliable hatchet or a sleeping bag and tarp). But, I actually agree -- I don't want to bother with mundane survival, I want fantastic survival. However, the 5e rules give us mundane survival and then turn it off quickly, and they give us <em>nothing at all</em> about fantastic survival. I certainly don't expect level 20 parties to starve in the woods, but I would expect them to have difficulty in the domain of the Dark God of the Wood, which could be an extraplanar pocket that's entirely shaped by a hostile nature god. And the only thing 5e provides for this kind of things is mundane survival, tools for obviating mundane survival that also tend to act to obviate fantastic survival (I mean, create food and water and tiny hut are great in this situation, obviating any need to deal with the plane's survival problems), and "You're on your own here, GMs!"</p><p></p><p>You've tried to put me in a box that you can easily close by saying I don't want rules that bypass mundane survival challenges and then providing rather banal examples as if they're my positions while telling me they're silly. I mean, it's not far from what I expected. It's also a pretty bad take.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8384741, member: 16814"] Sure, sure. Well, that didn't last long, as here we are pivoting and dismissing by putting me in a neatly labelled box. Because this isn't true. What I showed was that 5e has a lot of interlocking rules for survival that take up page count and appear to be serious rules that require attention and effort. But, immediately, they negate that. I mean, lots of people have pointed out how the spells do it so quickly and better than can be done in the system, but even at 1st level an Outlander Ranger disables most of the rules that are presented. This isn't a matter of not liking abilities that mitigate or even eliminate survival but rather that the rule system is incoherent -- it provides rules as if this is a serious point of decision for the characters and then also provides rules that say "ignore those other rules entirely." There's a pretty big difference. I've mentioned other games that I think do well by exploration with very few rules and those feature options that bypass or mitigate exploration challenges, they just do so as serious build choice options and they do it in very specific ways that make sense, not just "I can cast spells so mundane things are beneath me." Well, I think you're vastly overestimating your ability to survive, and certainly overstating exactly how much of your time would be pinned to survival rather than anything else. And that's assuming you have some nice modern accessories to aid you (like a reliable hatchet or a sleeping bag and tarp). But, I actually agree -- I don't want to bother with mundane survival, I want fantastic survival. However, the 5e rules give us mundane survival and then turn it off quickly, and they give us [I]nothing at all[/I] about fantastic survival. I certainly don't expect level 20 parties to starve in the woods, but I would expect them to have difficulty in the domain of the Dark God of the Wood, which could be an extraplanar pocket that's entirely shaped by a hostile nature god. And the only thing 5e provides for this kind of things is mundane survival, tools for obviating mundane survival that also tend to act to obviate fantastic survival (I mean, create food and water and tiny hut are great in this situation, obviating any need to deal with the plane's survival problems), and "You're on your own here, GMs!" You've tried to put me in a box that you can easily close by saying I don't want rules that bypass mundane survival challenges and then providing rather banal examples as if they're my positions while telling me they're silly. I mean, it's not far from what I expected. It's also a pretty bad take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top